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Adi_S

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  1. Version 2.0 of the Luxury Speedboat is now out! - At the time of sending this message, only on simMarket. But expect it to come to flightsim.to within the next 12 hours. Thank you all for your feedback! In version 2.0 I have implemented several changes and improvements, some of which are: - Pilot and Passenger model added - Sounds completely re-done using Wwise - Floodlight, Panel lights, Interior lights, and Floor lights have been added - Beacon light improved - 10+ functional buttons added to side panels - Several model and texture improvements - Reverse functionality - Larger wake effect - Improved rudder control - Glass fixed - Throttle issues fixed - Horn added - Fuel cap added For version 3.0, you can expect: - Paint-kit and several liveries - Larger GPS tablet - Better VR functionality - More to be announced in the near future, stay tuned! Thank you all for your valuable feedback, please keep it coming. Happy boating 🙂 - Adi
  2. Yep, interior lighting is definitely required, will add that for sure. I'm very sorry I missed out on another thing with the flight_model.cfg (I'm used to changing these things in the editor, not the cfg itself): If you add more points and the total goes above 13, you need to change the "max_number_of_points". So in this case, 16 should work. I had someone E-mail me about the pushback, and this is what I was missing out on.
  3. My apologies, did not notice that point.12 was already there. Instead of adding point.12, 13 & 14 - make it 13, 14 & 15 So it should look like this: [CONTACT_POINTS] static_pitch =-0.55 static_cg_height =2.65 gear_system_type =0 tailwheel_lock =0 max_number_of_points =13 gear_locked_on_ground =0 gear_locked_above_speed =-1 max_speed_full_steering =10 max_speed_decreasing_steering = 20 ; Defines the speed above which the angle of steering stops decreasing (in feet/second). min_available_steering_angle_pct = 0.2 ; Defines the percentage of steering which will always be available even above max_speed_decreasing_steering (in percent over 100). max_speed_full_steering_castering = 20 ; Defines the speed under which the full angle of steering is available for free castering wheels (in feet/second). max_speed_decreasing_steering_castering = 40 ; Defines the speed above which the angle of steering stops decreasing for free castering wheels (in feet/second). min_castering_angle = 0.05236 ; Defines the minimum angle a free castering wheel can take (in radians). max_castering_angle = 3.14159265358979 ; Defines the maximum angle a free castering wheel can take (in radians). point.0 = 4, -9.999982, 0, -0.5, 900, 0, 0, 0, 0.3, 2.5, 0.39, 0, 0, 4, 0, 0, 1 point.1 = 2, -16.630752, 0.000001, 2.076819, 100, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 1 point.2 = 2, -2.9, -7, 3.25, 150, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 1 point.3 = 4, 0.658139, 0, -0.5, 900, 0, 0, 0, 0.3, 2.5, 0.39, 0, 0, 4, 0, 0, 1 point.4 = 4, -6, -3.7, -0.5, 900, 0, 0, 0, 0.3, 2.5, 0.39, 0, 0, 4, 0, 0, 1 point.5 = 4, -6, 3.7, -0.5, 900, 0, 0, 0, 0.3, 2.5, 0.39, 0, 0, 4, 0, 0, 1 point.6 = 4, 4.037555, 0, -0.5, 900, 0, 0, 0, 0.3, 2.5, 0.39, 0, 0, 4, 0, 0, 1 point.7 = 5, -19.497722, 0, 0.568854, 9000, 0, 0.1, 45, 0.296, 2.5, 0.39, 3.5, 3.5, 7, 165, 165, 1 point.8 = 2, -2.9, 7, 3.25, 150, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 1 point.9 = 4, 4.578994, 0, -0.5, 900, 0, 0, 0, 0.3, 2.5, 0.39, 0, 0, 4, 0, 0, 1 point.10 = 17, -16.52162, -0.000001, 2.281816, 1, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 1 point.12 = 2, -18.429131, -2.411394, -0.85, 60, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 emergency_extension_type=1 hyd_need_power_to_function=0 steering_time_constants= 3, 5 point.11= 2, -18.429131, 2.411394, -0.85, 60, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 point.13 = 1, 4, 0, -2.98, 750, 0, 0.523, 90, 0.296, 2.5, 0.794, 3.5, 3.5, 0, 165, 165, 1 point.14 = 1, -3.9, -3.1, -2.8, 750, 1, 0.523, 0, 0.286, 2.5, 0.808, 4.7, 4.7, 2, 165, 165, 1 point.15 = 1, -3.9, 3.1, -2.8, 750, 2, 0.523, 0, 0.286, 2.5, 0.808, 5.2, 5.2, 3, 165, 165, 1
  4. I considered it, but wasn't sure if simMarket was gonna be okay with it 😆
  5. You only need to change the "flight_model.cfg" to get the contact points to work with pushback. I suggest not messing with the "engines.cfg". Simply add the following lines (wheel contact points taken from the Icon) after the last contact point (11) in the Riva's flight_model.cfg. Here is what it should look like after you have made the changes: https://imgur.com/bASb0xn point.12 = 1, 4, 0, -2.98, 750, 0, 0.523, 90, 0.296, 2.5, 0.794, 3.5, 3.5, 0, 165, 165, 1 point.13 = 1, -3.9, -3.1, -2.8, 750, 1, 0.523, 0, 0.286, 2.5, 0.808, 4.7, 4.7, 2, 165, 165, 1 point.14 = 1, -3.9, 3.1, -2.8, 750, 2, 0.523, 0, 0.286, 2.5, 0.808, 5.2, 5.2, 3, 165, 165, 1
  6. The windshield is a very easy fix, just need to reduce the alpha in the material parameters instead of using the Glass MSFS parameter in Blender. The anchoring and reverse thrust system is a bit tricky, I'll have to think about how I'll implement that. Perhaps a pushback tool would work? It worked very well in the early stages of development, but I think I will have to add wheel contact points for that. Buttons are already in the works! I also plan to add a pilot to the front, in the cockpit. Thank you very much for your suggestions!
  7. Hi guys, I'm the developer of this addon. I'm very new to aircraft development, I've made liveries and sceneries in the past, and thought it was time to move to aircraft development about a month ago. This project was very fun to do, but I understand it is far from perfect, and there are many things I could add. I would love to hear your suggestions on this post itself rather than E-mail, so we could all discuss them. Thanks. P.S. I have my exams coming up, so updates may not come until end of January, but I'll be sure to make them good ones!
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