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FSHud

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About FSHud

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  1. Thank you! we are keep working on improvements. Personally saying - never understood FS ATC Chatter or similar software 🙂 Why don't you just open YouTube on background like this (correct me if I'm wrong):
  2. As said previously - many of NavData parameters are completely missing in MSFS built-in AIRAC and it's just impossible to use it - no matter how new it is.
  3. MSFS airac doesn't provide all necessary data that is needed.
  4. Because it is restricted by Navigraph. If you don't have subscription, you can only use very outdated AIRAC 2101 (this is what Navigraph have decided). I guess they have a bit "different" agreement with SimBrief - but we continuously asked them to provide a bit newer AIRAC which wasn't answered.
  5. You might be misunderstood. SimConnect is MSFS SDK provided by Asobo, FSHud uses to to communicate with MSFS (as many other applications does). Therefore saying something like "SimConnect issue so that I may be able to continue using FSHud if the dev manages to figure that one out and fix it" completely doesn't make any sense. But before we moving to occasional problem with SimConnect - you need to verify that this is the problem indeed that happens to you - while you still didn't provide information about CPU usage to understand if we are talking about this problem or something else. One of our Beta testers had occasionally same issue - after complete Windows re-install, this problem completely gone (I'm just telling you all small pieces of information I have) - so just think by yourself how everything is tight up. The only thing you can do to move forward with it is to do following: 1. When it happens - overview and provide us information how much percentage of CPU used by FSHud - if you see less than 20% it's definitely not of FSHud side, because FSHud simply doesn't do anything. 2. If you see high CPU usage by FSHud - simply terminate FSHud process via task manager and start FSHud again, once it was loaded and you see "Continue" in FSHud window, don't click on it but overview the CPU again, if you see high CPU usage (50% and above) which doesn't reduce - it seems like we're talking about SimConnect problem, which means only by calling SimConnect library - high CPU usage starts to happen by the library itself.
  6. Yes, this is exactly what I'm trying to understand - always look in Task Manager FSHud CPU consumption, it makes big sense.... As I know - on some environments (mostly Win11 but not sure) at some point SimConnect library that FSHud is using starts to consume very large amount of CPU - like 60% or something. I know that it is on SimConnect side - because there is nothing on FSHud side that can run on so many parallel threads so it will consume 60%, especially after starting FSHud without clicking continue button in panel. We still investigate this, unfortunately it never happens on my end - where I have all necessary development tools in order to see more exact reason.
  7. In my case I have same stutters when I turn off scenery cache.... How much CPU used by FSHud do you see when this happens? What happens if you shut down FSHud process and start it without clicking "Continue" button do you see high CPU usage by FSHud? Because there is SimConnect bug that occasionally happens only by connecting to it without doing any operation, even after multiple restarts of FSHud (only MSFS restart stops it).
  8. This video doesn't say much at all - we don't know what was your FPS and CPU usage - especially by FSHud. Yes - it's definitely seem stutters when you turning the camera - but there can be 1000 reasons for that. Have you enabled MSFS cache to separate file? By the end every setting does make sense...
  9. In terms of stutters - I suggest you to share a short movie of this happening. At least we will have some idea how it looks and what it is and might be there will be a way to go forward with it. Thank you
  10. Already answered in the ticket to check MSFS settings in user guide: https://www.fshud.com/#/site/manuals/user-guide
  11. Thank you! And as said in previous message - we will add ability to display FSHud estimated Arrival Procedures and transitions once the flight was loaded Although IRL, from application perspective - FSHud does have this information once the flight was loaded, no reason not to display it to user.
  12. That's correct - in IRL you estimate your STAR and landing runway according flight planning information that you have (in your case SimBrief) - and ATC instructions can be kind of surprising when before TOD ATC says to you assigned runway and procedure. But I guess it's a bit not realistic to ask ATC for assigned runway and procedure when you're 1 or 2 hours before TOD.
  13. FSHud assigns you all the route gate-to-gate when you start the flight. But it can be changed during flight. For now you can see the landing runway in left section of panel - we will improve it to show the procedure as well.
  14. I think it was mentioned previously that all stuff around speed and vectoring is currently working on and would be fixed in next builds. Besides that, it was important for us to emphasize problems that are not really under our control.
  15. Other ATCs don't care what taxi path you're using to get to the runway and if it is connected at all.
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