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I don't think there is the right place for application support. Open a ticket or contact us via contact form on the website. Thank you
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We are no longer working with Flight1. For the support use our application tickets system or contact via our website: https://www.fshud.com/
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What do you mean you can't log into support for FSHud? There is support button in main window that you click and create a ticket. Alternatively you can contact us from the website using contact support button. Besides that, we provide direct email to contact us including sending screenshots. To paste flight plan, you have to click on Editor Window to focus it, then use CTRL+V key. Make sure your keyboard is set to English.
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FSHud does not connect with simulator (2020)
FSHud replied to Nemo's topic in Microsoft Flight Simulator (2020/2024)
I have replied to your support ticket and the way to solve it. -
FSHud does not connect with simulator (2020)
FSHud replied to Nemo's topic in Microsoft Flight Simulator (2020/2024)
I've responded you, please check -
FSHud does not connect with simulator (2020)
FSHud replied to Nemo's topic in Microsoft Flight Simulator (2020/2024)
Hi there, Please open a ticket from the application in order to forward with this problem (as mentioned in release notes). Thank you -
I will just put it here to avoid broadcasting misleading information. As you can see, this is the latest version build of FSHud 2 at default EPWA with 38 parked aircraft that will depart according to schedule, and 10 currently active aircraft. Best wishes to VOX ATC developers with their product! These are honest words because there are many users in the market, and every ATC add-on has its advantages. As for @Grzegorz, just save your time and stay away from him (as we do), or be prepared for refund requests or dehumanizing criticism like "It limits the traffic." Thank you!
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Question for AI Traffic Users
FSHud replied to bosflo's topic in Microsoft Flight Simulator (2020/2024)
If you have installed third-party AI Traffic aircraft only (AIG, FSLTL, FS Traffic, or others) without any injectors or flight plans, MSFS 2024 starts using those aircraft for its own flight injections. This can be intercepted by FSHud and used as a traffic source. The default Asobo AI Traffic aircraft in MSFS 2024 can't be re-injected by third-party software (like FSHud). Regarding live or historical traffic, FSHud just picks up AI Traffic currently injected by MSFS, intercepts it (removes MSFS-injected aircraft), and injects it on its own side, so it's agnostic about what kind of flight it is (live or historical). -
FSLTL drops support for FSHud
FSHud replied to vin747's topic in Microsoft Flight Simulator (2020/2024)
There is zoom scroll on the bottom of the panel. -
MSFS2024 FSHud ATC now compatible with MSFS2024
FSHud replied to Cpt_Piett's topic in Microsoft Flight Simulator (2020/2024)
Flight1 wrapper is not relevant anymore - everything must be done through our website. https://www.fshud.com/#/site/overview If you don't remember your credentials, you can sign-up (create account) or sign-in using social sign in and then activate your license. -
FSHud ATC now compatible with MSFS2024
FSHud replied to Cpt_Piett's topic in Microsoft Flight Simulator (2020/2024)
We are not working with Flight1 anymore, if you sign-in with your account (or open FSHud application) - you will find all necessary information regarding MSFS 2024 compatibility upgrade. Regarding AI Traffic - in MSFS 2024 it's impossible to re-use default AI Traffic (all of it sits in cloud and there is no actual aircrafts or BGL files). Therefore, you have to install any of MSFS 2024 compatible AI Traffic add-on (or half compatible like AIG Traffic). Thank you -
FSHud ATC now compatible with MSFS2024
FSHud replied to Cpt_Piett's topic in Microsoft Flight Simulator (2020/2024)
Hi there, After MSFS 2024 fix release, FSHud works with any AI Traffic add-on (exactly as it is in MSFS 2020), so you have more options (not only AIG traffic). -
So all AIG traffic comes in UTC - and we take those times AS-IS. There is no manipulations on time zones and it is not necessary. Even if we will start to mess up with local times - the time zones in Simulator are incorrect and it will cause to complete chaos.... There is MSFS UTC global time that simulator sends (according to time selected in simulator) - and all injections performed by this time...
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First of all, let me clarify what type of traffic are you using? Because if it's externally injected or taken from MSFS traffic - times doesn't make much sense, it just picks aircrafts that appears and times are coming relative.....
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Hi there, All times in FSHud are taken from UTC time in Simulator.