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Alexandre Blumberg

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About Alexandre Blumberg

  • Birthday 01/26/1973

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    São Paulo / Brasil

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  1. Don't forget to look at SODE xml folder, I could swear there was another Mallorca (LEPA) in some place in my simulator that makes double lights (taxi and RWY lights). There was a lost xml in SODE folder of another LEPA scenery that I deleted, and that was the cause of double lightning!
  2. It´s made to work in v5.4 and based in 5.4 with some stuff of v6.0. I guess it will work for those still in v5.3
  3. Olá Pedro, tudo bem? For both! non EA users benefices from new HDR light and new sky textures. For EA users, the volumetric clouds and HDR too!
  4. Hi folks, I made new improvements in volumetric clouds, new texture for non EA users (with correct colors for sky and clouds), as well new HDR with more light for simulator. Link: https://drive.google.com/file/d/1w2eYeEtwFjMR1bWXSt6_BOGZw08Ak2zM/view?usp=drive_link
  5. Hi I can help: SBGR is near my home town, actually SBSP is much near my house, so I did the change in runway numbers since it came in place. Its just two texture files to update, if no copyrights violations, I could provide it for community.
  6. Hello Rein, Thanks! Regarding the autoexpossure I was working on that, but didn't find any major improvements, I would include into that new mod, but at last moment I removed it. I will update the readme to make sure not make any future confusion.
  7. Hey Timmo, try this new file that I posted yesterday.
  8. The flight cockpit was always a dark place in p3d, everyone felt like needs more light inside, and outside too. I made some adjustments in HDR shader, to improve the lights in simulator, adjusting both uncharted and ACES tonemaps. The result was very nice, the ACES is much more accurate and actual than uncharted, I fine tune the lights and the contrast. Magic comes at line 103 at RRTAndODTFit adjusting the numbers that controls the lights, contrast, white point and bright. Pictures are available at my album and the new file with some EA adjustments in clouds and a new sky for non EA users. Album: https://photos.app.goo.gl/QfP7jYELbGTudH1T6 New File: https://drive.google.com/file/d/1w2eYeEtwFjMR1bWXSt6_BOGZw08Ak2zM/view?usp=sharing
  9. Check if you have the decimal symbol at windows control panel (region and language definitions) defined to dot and not comma. It's incredible but it's related to the compilation problem.
  10. Made some nice updates in volumetric clouds configuration file and small adjustments in HDR with help of Rogen. There are some adjust in HDR that, in my opinion, depends on personal taste and your monitor. In line 176 the exposure_bias could be adjust if you see too bright white clouds at the day. In associate with the line 200 the factor plus the exposureBuffer could be rise up if you think your cockpit is little dark. Some pictures of the new clouds are here: https://photos.app.goo.gl/QfP7jYELbGTudH1T6 File: https://drive.google.com/file/d/1w2eYeEtwFjMR1bWXSt6_BOGZw08Ak2zM/view?usp=drive_link
  11. Hi thanks for your report and glad you see notable diference with the adjustments. There was no alterations in the parameter that (I think) is involved in diffuse light and the always dark cockpits. I adjust to obtain more 60% diffuse light and, stills the same, since first version.
  12. NOTAM about new update released yesterday: Small corrections in dusk colours. New HDR adjusts (with Rogen help). No more pink horizon with EA and 2D cloud set. Link is the same above. 👆
  13. After some days of testing new colour, dealing with small shaders errors. I would update the file and share with community. New HDR option (thanks to Rogen) based on ACES tonemap or you can use new tonemap adapted from P3Dv6, just comment, uncomment the line 148 in HDR.hlsl to enable or disable that specific option. Clouds have been improved and continue working. https://drive.google.com/file/d/1w2eYeEtwFjMR1bWXSt6_BOGZw08Ak2zM/view?usp=drive_link
  14. The first image look better, the clouds and colors. The second almost the same, but your plane was under the shadow of a cloud, or toga shaders makes it more bright? I am working on some errors pointed here before in shader compilation, I get rid of them and soon I call for a new version.
  15. @Rogen, great effort too, My goal is make the simulator a little better and involve the community in this effort. Sorry about the errors, actually I didn't check that in my system (content error is off), but if you can share the corrections that you made and make it better, all is good and thank you for that. I looking forward to view your corrections. Regarding the clouds, I noticed that you need to restart the simulator a couple of times, to get the shaders correctly compiled in shader cache, after that the clouds get more volume and became nice and natural. Your P3D 4.3 is very good too. Nice Regards
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