I don’t usually comment in threads, but some context is appropriate.
Las Vegas began development nearly a decade ago. At release, it set a benchmark for animation, scale, and artistic scope, and remained the best-selling scenery DLC for years. Despite continuous updates, no original product stays at the forefront indefinitely — even if parts of it remain unreproduced.
Successful originals invite imitation and iteration. It’s a pattern seen before. When that happens nearly a decade later, it speaks for itself.
Those who’ve been around know we’ve never followed rapid release cycles — especially for full new builds. We’ve always aimed to raise the standard. Future full builds — Vegas included — are being developed with that same intent.
— FlyTampa