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Found 1 result

  1. This is another experimental fix. This time the fix is to the non working aircraft nav lights. There are two separate issues - the lights that aren't there but shine (e.g beacons, nav lights) and the lights that are there but point towards the coockpit (strobe, recog) I going to deal with them in two posts as separate issues. Don't try this if you have third party lights that already work with DX10 already or you mainly want to use DX9. The change could have some small impact on DX9 performance - I don't think its at all significant though. The fix is very simple but you do have to make a small modification to each aircrafts configuration file. 1) rename the attachment ballast.txt to ballast.fx and place in the FSX\Effects directory Then for each aircraft that you want to fix do the following 1) take backup copy of aircraft.cfg (or sim.cfg) for helicopters 2) edit the aircraft.cfg find the [lights] section and insert light.0 = 1, 0.00, 0.00, 0.00, ballast light.1 = 2, 0.00, 0.00, 0.00, ballast light.2 = 3, 0.00, 0.00, 0.00, ballast then renumber the lights that were previously there starting from 3 i.e the light that was originally light.0 becomes light.3 and so on. The ballast must always be the first thing on each bus !!! yes i know its bizarre. To help you out the second attachment is a modifie dlights sections for the default cessna Thats it. You should then find I hope that the nav lights and beacons work. NOTE: ORBX Streetlights. In DX10 preview the ORBX streetlights appear (i.e are on) provided that a single external light on the aircraft is turned on. they go out when the lights are turned off! This change does not affect this behaviour - but you might want to confirm this before trying the change. Thanks to Paul J for testing and pointing this out.
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