I recently upgraded to an NVIDIA GPU, previously I had an AMD one. Before, I would have Anti-Aliasing checked inside FSX (not from the CCC) and I thought it was perfect, inside the limits of MSAA, because polygon edges looked really smooth. After I placed my new NVIDIA GPU in, the internal Anti-Aliasing option was rendered useless because it just looks terrible, worse than 2x MSAA. So I decided to use NVIDIA Inspector for Anti-Aliasing, but I can't help but feel that even 8x MSAA doesn't look as good as internal Anti-Aliasing did with my AMD GPU.
Same case with Microsoft Flight. With my AMD GPU, I had AntialiasingQuality=4 (equivalent to Sharpness on High) and it looked just perfect. Now, even with AntialiasingQuality=16 (equivalent to Sharpness on Maximum), I'm still not getting the quality I did with AntialiasingQuality=4 on my AMD GPU.
This is driving me crazy, I upgraded to NVIDIA mainly because I thought I would be able to get more Anti-Aliasing options with NVIDIA Inspector, just to get worse results with FSX and Microsoft Flight. Internal Anti-Aliasing, which used to be perfect, is now useless, and I can't get the same results with NVIDIA Inspector. Has anyone had a similar experience?