Sign in to follow this  
Guest Cumulo

VC calls

Recommended Posts

Hi PMDG, i know it has been ouched on already but i'm certain that i had the 80kts, v1, rotate calls present in the Virtual cockpit with SU1 and now with SU2 they have dissapeared.i'm aware that your wating for SDK's and things for other sounds but if these were present in SU1 can the not be made to work in SU2.Or is there just a problem with my set up and these should still be there?As i fly mainly VC i swapped the sounds for some with british accents that i got somewhere else by just re nameing them. Have i possibly messed something up here that SU2 relies on for proper installation?and help is appreciated........thanks.Callum.

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

This has been discussed many times since SU2's release. Right now we cannot have the **cockpit sounds** other than in the 2D cockpit or they will be heard in ALL views including spot view etc. This *may* change if the MS SDKs give more information that is not already known. [h4]Best Wishes,Randy J. Smithhttp://www.precisionmanuals.com/images/betaimg.jpg

Share this post


Link to post
Share on other sites

The 2D cockpits give nearly twice the performance anyway (not to mention, the cockpit views are stellar). With ActiveCamera 2004, you get all the wing views you want anyway (and apparently, you get all the sounds too). I abandoned the VC a long time ago and haven't looked back. It's a beautiful VC - one of the best around IMO - but I find VC's more useful in GA craft.

Share this post


Link to post
Share on other sites

forgive me but i dont understand why it can not be done in SU2 when it was correct in SU1, or am i going crazy and there actually were no VC sounds in SU1?i'm not going on about air con and APU sounds like i have read in other threads but only the Vspeed calls which i'm certain were in the old version. Have things changed so much scince the last version that old content cannot be implemented in this release?rgds,Callum Richardson

Share this post


Link to post
Share on other sites

Callum -Ok, here is the sound breakdown:SU1: All sounds, all viewsSU2: 2D panel is all sounds, other views not all soundsThe reason is that Microsoft has implemented there SDK in such a way that you can either have sounds in all views, or just forward view. No way around this, until M$ releases the proper SDKs, and one can only hope there is a facility to improve on this.PMDG chose to go with sounds justi n the forward view because this is more realistic. If you are outside the plane, hearing the callout '2500' is just a bit wierd. So in the interest of realism, it was done this way.If you agree or not is another story ;)

Share this post


Link to post
Share on other sites

I too was very disapponted that there are no callouts in the VC - just when almost everything becomes clickable and useable! Big disappointment - but in the interim, I've implemented a workaround: I'm using Flight Deck Companion (FDC)'s ability to make the callouts (skipping the checklists, however). Not perfect, but better than nothing, and actually perhaps a bit more realistic in some ways, judging by the DVD's I've bought. Still missing some important sounds, though, like A/P disconnect. I certainly hope PMDG finds a way to implement the sounds back into the VC.PMDG files for FDC are available on Avsim.I prefer the VC, as when I was learning to fly IRL (just a PPL), my instructor beat it into me that it is as important to keep your head out of the cockpit as in - and I'm not comfortable unless I can keep my head on a swivel, especially in traffic areas. But that's just me.Mike F.

Share this post


Link to post
Share on other sites

>PMDG chose to go with sounds justi n the forward view because>this is more realistic. If you are outside the plane, hearing>the callout '2500' is just a bit wierd. So in the interest of>realism, it was done this way.>>If you agree or not is another story ;)lol, I think that being outside of the plane to hear a 2500' callout is hardly realistic. I like to fly in the cockpit, and I have to believe there are others out there like me ;) I understand that at the current time that having both is impossible. If this continues to be true in the future will you please look into make this an option from the PMDG dropdown menu??Again, fantastic product!!Thanks,Jeff

Share this post


Link to post
Share on other sites

Dear PMDG Guys,provided I don't find it wierd to hear the calls outside the cockpit (I'm rarely outside when landing :-)) because I'm used to it from other planes anyway:Is there any panel.cfg edit/workaround that makes you hear the sounds in VC as well?Alex

Share this post


Link to post
Share on other sites

Yup, if there is ANY way possible to have the choice between either the 2D or VC, that would be great.And seems to me that it's still possible to talk to FS2004 ATC from outside the plane, and no one objects.... :)Still an incredible job and a beautiful sim, needless to say!Mike F.

Share this post


Link to post
Share on other sites

ok Fred , thanks for your "breakdown".i'll be sure to tell all the kids back in nursery...

Share this post


Link to post
Share on other sites

Bonjour Randy.Are we supposed to have calls in the 2D landing view panel?That doesn't work for me.merciClaude Troncy

Share this post


Link to post
Share on other sites

bumpetibump... Yeah, it would be really nice if you could get the sound in all views with some easy .cfg change somewhere. Is this doable?/fredrik granfors

Share this post


Link to post
Share on other sites

Well in case you are asking from the team if you can modify this, the answer is a qualified no. PMDG does not support tweaking and surely will not do it for you. The sound will be revisted, no one has forgetten about this. When the time comes you will be told if any break throughs have come about, the SDK for this has not been released just yet, hopefully it will shed more light.[h4]Best Wishes,Randy J. Smithhttp://www.precisionmanuals.com/images/betaimg.jpg

Share this post


Link to post
Share on other sites

>ok Fred , thanks for your "breakdown".>>i'll be sure to tell all the kids back in nursery...Hmmm, an odd way to put that. I hope you meant it in good faith and humor?

Share this post


Link to post
Share on other sites

Oops, I'm sorry! I just thought there was some easy way to tweak this, like the way YOU explained some time ago about how to edit the panel.cfg to get wing views without leaving the 2D-panel. But I guess that wasn't tweaking then... :-)/fredrik

Share this post


Link to post
Share on other sites

I also stated clearly that PMDG did not support that tweaking. I was answering from a PMDG standpoint because I am aware of their policy on this subject and assumed you were asking from that standpoint. If I knew how to make it work I would certainly help you out but that is not my area of knowledge ;)...[h4]Best Wishes,Randy J. Smithhttp://www.precisionmanuals.com/images/betaimg.jpg

Share this post


Link to post
Share on other sites

Hey, I wouldn't be too worried about hearing cockpit sounds outside the plane...but then again, I've never tagged along suspended in the sky outside a flying airplane in real life before...can anyone who has please comment on this? :-eek Personally, I wouldn't mind hearing voices in all views again.As a matter of fact, I'm hearing all kinds of funny voices all the time... *:-* Best,Martijn

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this