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Guest Paul_W

FS2004 Wish List

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Dear Fellow Flight Simulation Ethusiasts,As a member of the Project Airbus forum too, I decided to undergo a project, requesting all aviation enthusiasts to put in their two cents on what improvements they'd like to see in future versions of Flight Simulator. Now I'm asking everyone on here for their suggestions. Please post them here and for further details see the following URL: http://www.the-wu.org/cgi-bin/paforum/YaBB...;num=1032393657Thank you and I can't wait to hear your suggestions. Also, if people from the AVSIM seniority could forward their ideas, it's sure to capture Microsoft's attention.Regards,C-GTGK

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C-CTGKThe main new feature in FS2004 for me would be a dynamic weather system and realistic looking clouds including CBS and correct cloud types for different conditions.I would even like the ability for FS2004 to import weather from charts with current high and low pressure sytems and their associated fronts.Apart from that more improvements to the aircraft dynamics and fully functional VCS.Maybe as a fun thing dynamic aircraft interiors with interactive passengers and interactive co-pilotsMaybe thats asking too much :-)Oh and a mega powerful computer to make it all work smoothly ;-)Peter

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Well,first of all, the ATC needs to be updated. SID's and STAR's should be included, holding patterns too.More airports with the quality of the FS2002 O'hare default airport especially outside the US.More features like TCAS, real weather (with a fluent weather changing system) and more functions in the panels.All current GMAX aircrafts have to be compatible with the FS2004. Optional the FSDS(2) aircrafts, too.All FS2002 sceneries should be compatible in FS2004.A soon release of all SDK's after the release of FS2004.If they would fix these points for FS2004, that would be enough for my first thoughts...Ansy

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We just went through all of this --- again---, a few weeks ago... on this forum!L.Adamson

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I agree with others about dynamic weather systems. Its the place we spend our flight time, so it should get the same treatment as some of the sceneries these days. Fronts, pressure areas, gusting winds/squalls, random turbulence, cloud formations.Also having the ability within FS to enter an airport code and get a reading of the airports weather, and to print it out.Improving the navigation/fligth planner would be nice. Just to make it easier. Not to the complexes of FSNavigator, but similar.Virtual cockpits and cabins. I would be great to move around it all, rather than just moving a few feet. Also improving fps would be good as VC's will become more and moere realistic in the future.Finally ATC needs a big improvement. The menus are good, but could include more options - change altitude, and then giving you options available, same for course deviations due to cloud, emergencies. SID's and STAR's could be difficult, but could be implemented, with a few coded by MS, and then issuing an SDK or something so that we can finish it off :-)Things I don't think need improving much are:-Scenery - 3rd party activity will do all thatAircraft - With Gmax and FSDS, they are pretty much as good as they are going to get I think. They now have round fuselages and engines and great animation.

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Guys - this is your last chance to get ideas in - I'm sending them in this weekend so hurry!!!!Thanx,C-GTGK

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Just had a GOOD IDEA!Why don't MS add abit of life to the airports; as well as moving vehicles we would also like some sound.Sounds of:- Aircraft starting up their engines after they have been pushed back,- the many trucks etc that operate around an airport- AND the sounds of aircraft on the runway being heard right across the airport eg. reverse thrusters from a/c landing, and full throttle noise as a/c are taking off.PS. What about even birds/people..... etc?Don't forget to send them my FS2002 Wishes listing, available from one of the links provided for you in this posting.Will

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Great stuff guys! Keep 'em coming. Everyone please - put in your two cents as well :)!!!

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1. More serious attention to developing the helicopter capabilities2. Support for FMC, LNAV and VNAV functions directly in FS -- overall the default heavy iron panels remain pitiful compared to the third party offerings, but MS could make it easier for the others to program for FS.3. More realistic weather transitions4. Better tracking on ILS approaches!5. More realistic tracking of VORs in flight.6. MS should license FSNav and Radar Contact and incorporate them into the sim.7. Do not obsolete legacy third party aircraft, or at least work with best sellers (Wilco, Dreamfleet, PSS) to keep their products working in the new release8. Improve versatility of harware interface to support major third party hardware (Aerosoft Australia MCP, GoFlight modules, PFC products, etc).9. More realistic VCs -- the POSKY CRJ is the best yet, but much more needs to be done.

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I think the biggest thing lacking from FS2002, that for me is just screaming out to be improved is the flight model itself. It is realistic for control, but it would be nice if they could make it somethig like X-plane where you really feel like you are traveling through air, with all the little bumps and nuances that happen when flying. FS2002 just seems alittle too stable and sterile in that area. That more then anything, along with all the other things FS2002 has going for it, would provide imersion beyond disciption.

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well,I'm more for a "do only what you're good at,the add-on developers will do the rest"-appraoch.I don't need a good default flight model,I won't use it anyway.I hope they spend their time in ATC engine and generic scenery,...the add-on developers will do the rest

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Hmm, I don't sick that MS is actually that good in the ATC department. If you want the fine nuances of different countries' ATC, there's no other way than flying online with VATSIM or IVAO.I'd like to see better weather, better scenery, easier way to connect to online-flying, and, as they work with Jeppesen, a NAV-database that is updated regularly and that add-on aircraft (with its FMCs) have access to.Edit: If they make changes for 2004 (highly likely), provide information to the developers sooner!!!Ciao Marco EDDF

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I wana see the flight dynamics improved(I feel microsoft are neglecting this part), realistic ground handling, realistic ATC, realistic weather and lots of eye candy :-)

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I'm actually curious whether the poster has some sort of influence with the FS2004 development team or if this is just a speculative exercise.It's already October 1992, and if Microsoft adheres to its normal schedule FS2004 will be released in late summer/early fall of 2003.Maybe I'm just a skeptic but I don't see how just sending in a "wish liet" to Microsoft at this late date will have any measurable impact. I'm pretty sure that by now Microsoft would have made most of the decisions on what features will be in the new product release.

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YYYYYYYYYYYYYYAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWNNNNNNNNNNNNNNNNNNN........................

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More realistic tracking of VORs in flightHuh? What the heck are you talking about??? I can track any VOR in FS2002 just like real life.Maybe you should try flying for real ;-)

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I wana see the flight dynamics improvedand you have how many hours experience (real life) in the planes you say have unrealistic flight dynamics???

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>I think the biggest thing lacking from FS2002, that for me >is just screaming out to be improved is the flight model >itself. It is realistic for control, but it would be nice if >they could make it somethig like X-plane where you really >feel like you are traveling through air, with all the little >bumps and nuances that happen when flying. FS2002 just seems >alittle too stable and sterile in that area. That more then >anything, along with all the other things FS2002 has going >for it, would provide imersion beyond disciption. Already solved!! Want to get the "feel" of flying an Archer, then get the Dreamfleet ArcherII. Want some nice spins and great side slips that beat X-Plane?.........then pickup RealAir Simulations SF260! And then to beat your head with bumps and nuances, "active camera" will do the trick!!L.Adamson

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Here's mine:1) Almost everyone's been wishing for this one: SIDs and STARs.2) I don't know how feasible this is, but the ability to look ahead to the destination weather (by reading FSMeteo's weather or downloading it on the fly) so Approach knows which runway is in use. I realize the weather can change from minute to minute, but it's annoying when Approach lines you up to a certain runway and then tower says you have to go to the other runway. If that's not possible, then at least, have tower hand you off to Approach so they can vector you and give you traffic advisories, or let me land on that runway without tower berating me for landing on the wrong runway (also see #4 below).3) As long as there's an operating tower/ground/approach, allow IFR clearance. Spokane International is a good example. I can never fly IFR to Boeing out of there, even though I've filed an IFR flight plan. It's always VFR, even in the middle of the night or even if there's 1000 foot ceiling.4) I don't know whether this happens a lot in real life, since I'm not a "real" pilot yet, but eliminate the traffic landing on the "wrong" runway only to have tower berate it. "You were not cleared to land, clear the runway."5) Have the AI traffic fly at the right altitudes. I've seen those guys fly at weird altitudes (such as FL300, FL320, FL340, etc.)6) Flight planner: This has been said in other topics, but the routes that it gives is way out of whack sometimes. It has me go to one waypoint then do a u-turn to get to the other waypoint. On the same note, I notice that if I manually put in the waypoints, it all reads DIRECT even though it's via a Jet route.

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I am not saying that the flight dynamics are not realistic in FS2002. I think the controls work great and many of the planes handle close to the real thing a far as banking, accelaration, and in controling the plane.What I am saying is that when flying through the air in real planes, espeically in small planes, you have to constantly make small adjustments because of turbulance and such. That is not done well in FS2002. Real planes do not fly on a rail. The turbulance that is simulated in S2002 seems too mechanical and not random enough as in the real world. I want the feeling that I am truly in the air, not driving on a smooth road. I think that could be improved in FS2004.

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Just a VERY few...- greatly improved flight dynamics- weather transitions, better turbulences, icing etc.- FMS, LNAV/VNAV and similar systems- overhead panels with all systems, including fuel dumping, fire handels etc.- improved system failures, eengine fires, blown tires etc....- GPWS- shaking VC- BETTER sounds for a/c, I don't think there's a neat 737 which sounds the same like the huge Trents of a 777- MUCH more in my mind and already sent to M$... ;-)Etienne :-wave

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On the note of fire handles, why not include engine fires (and other emergency situation) - effects are now possible, so all that is needed is a trigger or something.

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