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FS2004 on a Mac G-5

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Can FS2004 be run on a Mac G-5? http://www.apple.com/powermac/Looks like it has the horsepower to only if it can understand the Microsoft code.Terry

If you can run a DOS/Windows emulator, it might work. The trouble usually is the emulator is so slow, that it doesn't provide a usuable product. Emulator's might work will slow office products but gaming is another matter.W. Sieffert

Bill Sieffert

W, So if I understand you correctly, in order for FS2004 to run on a Mac, it has to think it is on a Windows based pc? I thought there were programs out there that could run on either system type. The only sim program that appears to run on a Mac is X-plane but how can I run it (demo) on a pc then? Does it load a "Mac" emulator onto my windows machine? If a computer program is made up of 1s and 0s, then it seems that it would not matter what it was play back on other than something fast enough to do the job smoothly. If we in the Windows world cannot run our programs on the Mac, can we build a PC that has similar qualities such as speed, quietness, and heat dissipation? Right now I am running a P4 2.8 GHz on a XP pro system that has 6 case fans which do not include the ones in the power supply or CPU and video card. (9800 pro). Needless to say, there is a considerable amount of noise generated even with the aluminum box sitting in it's shelf under the desk. I still am having problems seeing how the programs (Windows/OS X) can tell me what programs can and cannot be run on my computer. Those operating systems should only be telling the computer hardware what to do and when. (traffic control) The individual programs should do their own thing when asked to do so. It would be as if we were not allowed to drive a Ford or Chevy on the same road unless we pretended they both were a Dodge.Terry

I really think you answered your own questions!I am a fan of the Dilbert Cartoon strip!The ciber-cops busted Wally for having porn on his computer!Wally stated that just because those 1 and 0 aligned on their computer as porn, didn't mean they aligned on his as porn.It is how those 1 and 0 are interpreted by the OS that makes the computer work. Windows and Apple OS interpret them differently. Therefore, if X-plane provides the needed modules to interpret the applications 1 and 0 so it plays on both OS's, that is their choice.To end the Wally story:Wally ended the cartoon by stating, Oh, by the way, may I have my 1 and 0 back!!W. Sieffert

Bill Sieffert

W, So using Windows is like speaking English in France. (Mac OS X) Even if you are understood by the locals, they will not answer you back just because they are French. The only solution then is unless you want to learn French, stick with a English speaking operating system. (Windows) Is that about it?Terry

"If a computer program is made up of 1s and 0s, then it seems that it would not matter what it was play back on other than something fast enough to do the job smoothly"It's far more complex than that. Programs can either be compiled as pure assembler code, or as Psuedo-code with a "go-between" program that translates the P-code into a computers native language, or sometimes a mix of the two.Problem is, P-code is much slower than assembler and not suitable for an app which demands as much as MSFS--at least not for the core parts.Macs and Intel based PC's use different cpus with different instruction sets. Send a series of 1's and 0's to a PC and you may just be telling it to draw a cloud. In a Mac, the same series of 1's and 0's may mean "Format C:" :)Add to that the complexity of dealing with different registers, ways of handling memory, IRQ's, and it's much more complicated than it seems on the surface.An emulator basically turns the code it sees into a type of "P-code". It sees the 1's and 0's come across, and intercepts them and does the best it can to make them meaningful to the cpu. But it is terribly slow.You could purchase a used P3/800 for $150-200, and likely it would run rings around FS2004 running in emulated fashion on the latest Mac. What the Mac needs is FS2004 compiled under the Mac O/S.... -John

John, I agree with you on your last sentance. Until then, we can only hope that some day, the computer world will run with "One" language/code; but help us if it is Windows.Terry

"What the Mac needs is FS2004 compiled under the Mac O/S...."I'm running a G5 2x2 and a 20" Cinema Display. Needless to say, if by some warp of reality, Microsoft released an OSX version, I'd be... happy.Very, very happy.Ain't gonna happen though.BTW my PC is an old Dell XPS T500 into which I put a Tualatin 1.2 GHz processor and it certainly runs FS2002 fairly well. That's not to say it couldn't be a lot better. In fact I'm about to post for recommendations for replacing my sad old Diamond Viper 770 Ultra.CheersAndrew

I'm running a G5 2x2 and a 20" Cinema Display. You lucky bas@#$#! :-hahNeedless to say, if by some warp of reality, Microsoft released an OSX version, I'd be... happy. Very, very happy. Ain't gonna happen though. The day Micro$oft release a OS even near to Panther I will buy you a real 737 *:-*Installed OS X in a "old" ibook 14 G3 600 for testing... and Phanter works perfect !!! Can you imagine install Longhorn in a Pentium II or III with only 8 Mb of video? yeah sure... hahahahttp://forums.avsim.net/user_files/83485.jpgBest Regards[table border=0 width="100%" cellpadding="6" cellspacing=0][tr bgcolor=0066CC][td valign=center width=50%] Charly Diaz Azcue[br /] BAW062 [br /] DAL1583[td valign=center width=1%] Q8 [/td][/tr][/p][/p][/table]

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