Sign in to follow this  
Guest

To all the FFG designers...

Recommended Posts

I first would like to say thank you to all the guys who design aircraft for FFG. I have a question that's been bothering me every since you guys released your new DC10 aircraft. I have noticed that the 2D panel doesn't have landing lights visible at night but the virtual mode does. The only problem here is that unless your planning on developing a virtual cockpit in the future, it makes no since to have this feature included in the 3D view. My question to FFG is why didn't you program landing lights in the 2D window in the first place????Hope I don't sound to direct, just wondering...

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Because their aircraft are made using FSDS. It's not possible to model landing lights visible from the cockpit using this design tool.

Share this post


Link to post
Share on other sites

This aircraft must be GMAX because you can see the landing lights from the cockpit. My point was the landing lights are only visible in the 3D cockpit view (but the aircraft doesn't have a virtual cockpit so all you have is a full screen view) and not in the 2D which you would need to see them in because the cockpit you'll be using in a 2D version. FFG did not make a virtual cockpit for this aircraft...

Share this post


Link to post
Share on other sites

>This aircraft must be GMAX because you can see the landing >lights from the cockpit. My point was the landing lights >are only visible in the 3D cockpit view (but the aircraft >doesn't have a virtual cockpit so all you have is a full >screen view) and not in the 2D which you would need to see >them in because the cockpit you'll be using in a 2D version. >FFG did not make a virtual cockpit for this aircraft... None of the current FFG planes are made in gMax, though hopefully the future ones will be. And the reason why the landing lights can't be seen from 2D view is simply because FSDS designs don't support this feature. And why it can be seen from "3D view" and spot view but not in 2D view is simply because that's how FSDS designs work. Probably somekind a small piece of code is missing from FSDS landing light code. That "3D view" you mention and the spot view are basically the same thing. The difference is the viewpoint. Of course this is just "basically". There are some minor differences of course but let's not get into those now. The basic idea should be clear now...Ps. FFG has their own forum hosted at http://www.fsnordic.net

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this