November 30, 200421 yr Hello,I have a question : in an other topic (FSW) Chris recommends to use the DXT format clouds available in his latest release to improve the performances.Is it correct that the DXT format is NOT recommended with AS in regard to the "render to texture" option in FS9.I remember to uncheck this option is FS9 when running AS.Thanks in advanceBTW : AS and the team are GREAT! Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 5070, 32 GB Mem, SSD 3 Tera , 3 monitors Win11 Pro X64 LM P3D V6.1 Little Nav Map Hifisim Nvidia 591.44
November 30, 200421 yr Commercial Member Hi, Where is the post that I recommend to use DXT clouds? All clouds from fsw are in dxt and 32 bits. I have added DXT clouds format in the fswhifps.zip but I also notify in the doc about DXT format that's can cause some problems with some system spec, better to use 32 bits format for standard and leaving render to texture disabled.ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFs Kind RegardsChris Willis
November 30, 200421 yr Author Hello Chris, I made a mistake , sorry for that :"To improve your general speed and peformance, do not use 32 bits aircraft texture, but DXT format" in your FSW support forum topic 69.I did read to quickly ! Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 5070, 32 GB Mem, SSD 3 Tera , 3 monitors Win11 Pro X64 LM P3D V6.1 Little Nav Map Hifisim Nvidia 591.44
December 1, 200421 yr This is interesting I never seem to have read the disable render to texture option in the sim. Can somebody please clarify what it does please?Cheers320MAD
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