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Cloud draw distance in FS

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Hi again!At high altitude (e g FL310) I can see further than the clouds are drawn and it looks a little bit weird.My settings in FS are :Sight Dist = 60 mi (lowest)Cloud Draw = 40 mi3-D = 100%Detailed Clouds = 100%In ASV :Min Vis = 0Max Vis = 59I also have a reg version of FSUIPC 3.48I

I have them set out as far as possible, just test with what runs smooth for you.

Interesting do you have them on max even with alot of clouds on your screen?What system do you have?

I have a P4 3.6geforce 6800 Ultra 2561.5 gigs of RAMRuns fine on max

Hi BJK:My guess is that it is related to your Cloud Draw and Sight Distance settings.First, you are drawing clouds only to 40 miles, yet you have your sight distance set to 60 miles. At FL310, I bet that you can see a lot farther than 40 miles OR 60 miles.Therefore, the solution is to extend your Cloud Draw distance AND your Sight Distance. You will have to play around with the settings, because the farther you set Cloud Draw, the greater the burden on your system. Max it out and you may be watching a slide show!One thing to keep in mind is that your Sight Distance should never be greater than your Cloud Draw distance. Things can get funky if you can see clouds farther than you are drawing them (Logical, right?).So, max out Cloud Draw, set Sight Distance equal to or less than, and see what happens. Then start backing off of both to the point where your fps are acceptable to you.Jim, step in here and correct me if I am full of it . . .Wilson

Hi!By weird I mean that the clouds are drawn like a circle around my aircraft at high altitude. So when I

Thanx for the answers!I will try to do that! :)

Bummer.Back to the drawing board.Wilson

Yes I have exactly the same problem, flying mostly the PMDG 737 rather than General Aviation at lower altitude. Indeed, I have had this problem on-and-off all the time I've used FS9, but had it well sorted under AS 4.5 but I can't replicate this reliably under ASV so far.If you can get away with long visibility and cloud draw distances, that helps, but doesn't altogther solve the problem of the ring of clouds or indeed the horrible sharp horizon FS gives you or clouds and mountains "popping" into view at the edge of your visibilityThe solution is to somehow add haze so that "edge of the world" look is blurred out of sight - which actually looks fairly realistic in this polluted world!Maybe someone could give you settings to achieve this?

                                  ngxu_banner.png

i have clouddraw on 30 (max for my pc)and sightdistance in asv on 30. and then there is the option for haze thickness in asv, i have put that on the second from the right.Altough i would like to see more, this is for me together with the pmdg the max i can get, my fps will stay around 25 locked.i use 256*256 clouds mip enabled.i have read on this forum that there are dxt clouds coming, maybe that ads some extra frames, but for now i am happy.rickpent 4.3 1024nb120 gb hardrive 4 partitiesradeon 9800 pro 256mb1 laptop in us together with widefs for ivap/asv/fstimezone etc

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