July 11, 200520 yr HiCould you please tell me which clouds in ASV are similar to HiFPSv2 clouds. I'm using now 256x256 with Mips enabled.ThanksEdin
July 11, 200520 yr Commercial Member HI,For performance it is 64x64 (lowest visual quality)For visual More like the type sharp edge hard , Clouds map texture you have to test them for your taste ( the map visual difference are more noticable with 256x256 or 512x512.)DXT clouds format will be in the update as well.ThanksChris WillisHiFi Simulation Software Team Developerhttp://www.hifisim.com/images/asv_dev_team.jpg http://www.hifisim.com/images/asv_proud_supporter.jpg Kind RegardsChris Willis
July 11, 200520 yr Author Thanks Chris.I will experiment a little.What will be advantage of DXT vs 32bit??Thanks again on great supportEdin
July 11, 200520 yr DXT has a smaller file size for same resolution so it loads faster/better performance, but is slightly lower quality. Although people have 32Bit and DXT3 textures for repaints of aircraft and I cant really tell the diff so its close
July 11, 200520 yr Commercial Member Hi, The downside with DXT, if you have AircraftPanel flickering on the screen and your render to texture option is already enabled, you will have to disabled, you will be unable to use DXT clouds format.I saw few of them here, related to flickering and Aircraft Panel.ThanksChris WillisHiFi Simulation Software Team Developerhttp://www.hifisim.com/images/asv_dev_team.jpg http://www.hifisim.com/images/asv_proud_supporter.jpg Kind RegardsChris Willis
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