July 17, 200520 yr Hi folks...My system is not all that great (Athlon XP 2500+, 1GB PC2700 RAM, GeForce 6600GT 128 MB 8X AGP, old 40 GB hard drive), and there are times where ASV can generate some cloud layers that, combined with complex add-on planes or scenery, can really crush my framerates well down into the single digits. (I've gotten 4 fps before trying to fly through a good thick ASV cloud layer.) I'm currently using the 256x256 texture set, and haven't yet mipped them because I have to download that utility from the Microsoft FS SDK in order to do it. Before I go to the trouble, I'd like to get opinions on whether mipping the clouds actually provides much of a performance benefit, or would going to the 64x64 texture set be better?Lewis "Moose" GregoryRichmond, Virginia Lewis "Moose" Gregory Durham, North Carolina
July 17, 200520 yr Commercial Member HI, 64x64 are only recommended on lower system. 256x256 clouds mip enabled are recommended for most system. When you enable mips, only do it one time and don't touch them after, they will mips all clouds resolution.You only need to download this imagetool.ziphttp://simflight.com/users/fsw/files/imagetool/imagetool.zip Copy imagetools.exe to Flight Simulator 9ModulesASVActiveEnvironment.Ps: Mips are enabled on default fs2004 clouds, recommended to enable Mips.ThanksChris WillisHiFi Simulation Software Team Developerhttp://www.hifisim.com/images/asv_dev_team.jpg http://www.hifisim.com/images/asv_proud_supporter.jpg Kind RegardsChris Willis
Create an account or sign in to comment