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flightplan loading question

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Hello. I'm hoping someone will answer this quick question for me regarding the proper method to load a flightplan when using ASVE.According to the documentation it is this way...1) Start ASVE, download weather and let all processes complete.2) ASV Automatically submits textures to FS2004.3) Start FS2004 and load your flight.I guess my question is this... What if you haven't created your flightplan yet? Do you have to launch FS2004, create a flightplan and save it and then proceed with the above? Or, is creating a flightplan in ASVE do the exact same thing as doing it in FS2004? If so, when you get to step 3 above do you just need to load the plan is FS2004 once it is launched in the sequence above?I'm confused.

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Can you tell me how the speed plays a roll in setting up weather?

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I still don't get it.If the flightplan can still be created in FS2004 then how does this stuff matter? The estimated time can come from the FS2004 plan and the winds are going to be the same at a given altitude whether you are at that altitude or not. So, wherever you are, regardless of when you get there, you will encounter the winds that ASVE is telling FS2004 are there.Or, is all of this info strictly for the log that can be printed prior to flight?

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So if I am going to be using ASVE in offline mode, what are the steps I need to do things in order to use (import) and FS2004 plan? Is it something like this...1) Launch FS20042) Create flightplan3) Quit FS2004 (so correct cloud textures get loaded from ASVE)4) Launch ASVE and download weather5) Import FS2004 flightplan into ASVE6) Launch FS2004 & load flightplanIs there an easier way? Can the pause feature of ASVE be used somehow?

I do most of my flying using ASV in offline mode, as I use pre-packaged flights, including flight plans.Here's how I go about things:1. Launch ASV (It is set to start paused, in offline mode, unpause when FS9 is active.)2. Launch FS9 and load the flight.3. Wait for ASV to unpause, set the date/time in ASV to the flight I've loaded and set weather. (The weather will be incorrect, as it uses the last weather that was loaded. It would be nice if it didn't do that.)4. End the flight, but keep FS9 loaded.5. Download the weather in ASV based on the UTC date/time that was set in step 3. Wait for it to set the textures according to ICS routines. (Again, I wish it didn't at this point, as it sets the textures for the default 0,0 location.)6. Load the flight plan in ASV and process it. This will set the textures according to the ICS routines. (If you don't have an FS9 flight plan, enter your departure and arrival ICAO codes instead.)7. Reload the flight in FS9 (it loads pretty quickly as it is mostly cached in ram.)8. Wait for ASV to set the weather.9. Refresh AI.9. Go fly.A bit of a pain, but necessary to get the full effects of ASV.Have fun!...jim

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But you are starting with flightplans that are already generated, right? That wouldn't be the case here.In this case there would be no existing flightplan until it is created in FS2004.

Hi,1. Start ASV and load the Offline weather file.2. Click on new plan.3. Enter the departure and destination airports.4. Enter some general values for the speed and altitude.5. Click on process.The only other way to streamline this process is to use a 3rd party flight planner.Hope this helps,JimActiveSky Sales and Supporthttp://www.hifisim.com/images/asv_dev_team.jpg http://www.hifisim.com/images/asv_proud_supporter.jpg

Yes, but ASV doesn't know anything about a flight plan until step 6. And if you don't have a flight plan, you can just enter the arrival and departure ICAO codes instead of clicking "import".Or, at step 2, create the flight and flight plan, save the flight and the flight plan, then "Fly Now". Continue on and at step 6, import the flight plan you created in step 2....jim

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But according to the ASVE documentation keeping FS9 running (your step 4) won't allow proper cloud texture loading as FS9 has to be closed down and opened again in order to read the new textures.

Hmmm... I'm sure I read somewhere that as long as the flight itself is not loaded, then the textures can be updated.I have observed updates in ASV both with a flight loaded, and without (sitting at the FS menus.) If a flight is loaded, it says only the Cirrus textures are updated. If a flight is not loaded, it says that ICS and Cirrus textures updated.Jim, Damian, could you confirm this?Thanks,...jim

Hi Jim,Ok, I have been basing my startup procedure based on this, from the ASV user guide:"You must make sure that FS2004 is CLOSED (or flight not loaded) in order for the textures to properly update to FS."I read that to mean that FS2004 could be running, but as long as a flight was not currently loaded and active, that the textures could still be updated.Is the user guide incorrect then?And if so, how do I set the time in ASV to match the time in the flight that I want to fly so that ICS will do its thing based on the weather for the flight time, and not the system time. I can get the weather file for the correct date/time, and I can load a flight plan so that ASV knows where I will be flying from/to. But I can't set the date/time in ASV so that ICS can do its thing based on the weather at the flight time, not the system time.I am doing the startup I outlined above because ASV would be set to the flight time when ICS did its thing.Oh, wait. I think I found something in the user guide in the Offline Sequential Playback Mode section. It mentions setting the system clock to the time you're planning to fly. Ok, that will work, but it's a bit inconvenient.Please consider this a feature request. Add the ability to manually set the date/time in ASV for offline flying in the past.Thanks,...jim

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