January 18, 200620 yr Hi Joe,Correct, just as with ASV!Hope this helps,Jimhttp://www.hifisim.comhttp://sales.hifisim.com/pub-download/asv6...development.jpg http://sales.hifisim.com/pub-download/asv6-banner-proud.jpg http://www.jdtllc.com/images/rcv4bannersupporter.jpg
January 18, 200620 yr Hi Al,1. Not with Random. It pretty much means just that, random textures, not based on anything but a random choice.2. No, just the day sky is choosen with wx Influenced, unless I missed something while browsing the ASG.igs file.Hope this helps,Jimhttp://www.hifisim.comhttp://sales.hifisim.com/pub-download/asv6...development.jpg http://sales.hifisim.com/pub-download/asv6-banner-proud.jpg http://www.jdtllc.com/images/rcv4bannersupporter.jpg
January 18, 200620 yr sorry I ment for both questions to apply to WX influencededit: so if wx influenced only selects day textures, why have a wx influenced option for sky color? wouldnt that mean that night dawn and dusk textures will always get overwriten?so vc rain effects, snow, haze, sun etc are all changed depending on the location and weather when wx-influenced is selected for auto-submit and I do it before I start FS?
January 18, 200620 yr Hi Al,Just a suggestion: Open your ASG.igs file with Notepad or Wordpad and you can see the texures that wx Influenced will submit. Maybe that will clear things up for you. If not, then write back!Hope this helps,Jimhttp://www.hifisim.comhttp://sales.hifisim.com/pub-download/asv6...development.jpg http://sales.hifisim.com/pub-download/asv6-banner-proud.jpg http://www.jdtllc.com/images/rcv4bannersupporter.jpg
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