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Guest CrashGordon

Low level haze

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Guest CrashGordon

First, I am not sure if this has anything to do with ASX or XG, or is just a manifestation of FSX, but I have to ask if there is any way to totally get rid of this. http://i37.photobucket.com/albums/e93/simp...11-38-33-66.jpgIt annoys me so much I want to punch my monitor whenever I see it. If anyone knows how to get rid of it permanently, I would sure appreciate knowing how.

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Hi,Try cirrus overcast 4 or 5, and for those using WX influenced and want always these cirrus overcast 4 or 5 to appears in FSX, you must edit the wx influenced in XG, and set all value to 0 for cirrus overcast x default graphics, cirrus overcast 1,cirrus overcast 2,cirrus overcast 3,cirrus overcast 6 and keep cirrus overcast 4 or 5 as they are.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg


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Chris Willis

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Guest CrashGordon

I am having trouble with nomenclature. Cirrus usually form at altitudes above 8000 meters (26,000 feet). How does that pertain to a layer at approximately 3,000 ft.?

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Guest CrashGordon

>I am having trouble with nomenclature. Cirrus usually form at>altitudes above 8000 meters (26,000 feet). How does that>pertain to a layer at approximately 3,000 ft.?I should also point out that I'm already using cirrus overcast 5.

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HI, Try cirrus overcast 4? the problem is fsx use cirrus overcast for the haze at the same time, this cause this, Please reports me with the 4, if still dense, I will have to do one alot lighters to remove this, but it will change the cirrus overcast as well, there is compromise on this.ThanksChris Willishttp://www.hifisim.comhttp://www.hifisim.com/banners/hifi-dev-sigbanner.jpg


Kind Regards
Chris Willis

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Guest CrashGordon

Now, I understand. I will try cirrus overcast 4 and show the results.Another thought. It may be possible to reduce the opacity, but I doubt it will do anything about the sharp edge to it. In the real world, as the hill rises through it, the thickness, and therefore, th opacity of the layer is reduced. I suspect, this effect can not be done in FSX.So, it is not your fault. It is just that MS, in its infinite wisdom, chose to use a single texture for multiple purposes.

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Hi Chris,Sorry, I have not understood in which file or window I have to make the changes described in your above message. Can you give more details ?ThanksAlain

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