April 18, 200818 yr I'm planning to take my video card even higher. What I want to know is what causes artifacting? Is it because of high temperatures (my heatsink is clean BTW), or is it because I've permanently overstressed and damaged the GPU, like my old Radeon?By the way, I'm planning to take it to 750/1876/1050 (OCing memory for higher memory bandwidth). With this I'll have a bandwidth of 67.2 GB/sec. Will the card even go this high without any of the above happening?Just curious, will a 9800 GTX with 70.4 GB/sec bandwidth and 128 shader processors running at 1688 MHz, or an OCed 8800 GT with 67.2 GB/sec bandwidth and 112 SPs running at 1754 (or 1876 if this works) run faster?Thanks, Regards, BoeingGuy ASUS P5E X38 | Intel Core 2 Quad Q6600 @ 3.2 GHz on 1600 MHz FSB (400x8) | 4 GB DDR2-800 RAM | EVGA GeForce 8800 GT Superclocked @ 679/979 | 320 GB Seagate Barracuda 7200.10 RPM HD
April 18, 200818 yr Author EDIT: I heard it's only because of heat. My 8800 GT goes to 62C under FSX. So can I go farther? Regards, BoeingGuy ASUS P5E X38 | Intel Core 2 Quad Q6600 @ 3.2 GHz on 1600 MHz FSB (400x8) | 4 GB DDR2-800 RAM | EVGA GeForce 8800 GT Superclocked @ 679/979 | 320 GB Seagate Barracuda 7200.10 RPM HD
April 18, 200818 yr The only times I've ever gotten artifacting on a vid card was when massively overclocking the card, or the card was dying on me. Either or.Now, regarding what you can do with your 8800GT, I don't know its limits. I do know, that in my experience, overclocking the gpu doesn't do much for framerates in FS, but then I've never tried it with an 8800GT and FSX. Is your overclock helping you in FS?RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
April 19, 200818 yr Author Yep. It sure is. My average frames per second increased by 5-10 FPS and due to the higher shader clock, the clouds, water, light bloom, etc. seem to have less of an impact. Regards, BoeingGuy ASUS P5E X38 | Intel Core 2 Quad Q6600 @ 3.2 GHz on 1600 MHz FSB (400x8) | 4 GB DDR2-800 RAM | EVGA GeForce 8800 GT Superclocked @ 679/979 | 320 GB Seagate Barracuda 7200.10 RPM HD
April 21, 200818 yr ok, good to know. Now, if you're getting artifacting, and it disappears when you turn down the o/c, it's probably a sign that you've reached the o/c limit :) good luck with it.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
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