April 21, 200620 yr Please tell me how to edit exsisting aircraft textures, heres what i am trying to do. i want to take a fuselage texture of a plane and paste my own logo on to it, but the problem is that when i try that, the textures dont show up on FS, i have tried a few programs but it still doesnt work. please help me thank you alex
April 21, 200620 yr Commercial Member After you save them in your photo editor you have to open them in DXT Bitmap or imagetool and convert them. In imagetool all you do is "File > Save". Don't know about DXT bitmap, never used it.Here's a copy of imagetool if you need it:http://www.cat-tamer.com/downloads/imagetool.zipI sometimes forget this step and it crashes my sim every time :) .Jim
April 21, 200620 yr so, in image tool i open the fuse for example and then all i do is click save? so just save as .bmp?
April 21, 200620 yr DXTBmp is better, open it up in DXTBmp and go to Save As then select the format you want (either 32bit or DXT3, DXT3 being compressed) and over write the bmp. ---------------------------------------------------------------------------
April 22, 200620 yr Commercial Member Yes it has to be a .bmp (as opposed to .jpg or .gif, etc). If you're working with 32 bit .bmps just do a save in imagetool and they'll work in the sim. When you open the texture in imagetool, it'll tell you what format the .bmp is in (32 bit, 24 bit, 8 bit, DXT3, DXT1, alpha, non-alpha, mip maps, no mips, etc) on the far right just under the menu bar.You can also convert them to DXT3 before saving if you want. It's under one of the menu items in imagetool, "Image > Format > DXT3" I think. DXT3 is a different type of compression which results in smaller file sizes that load quicker in the sim at the expense of a small amount of quality. All I've ever used is either 32 bit or DXT3, with the exception of a couple panel .bmps that I converted to 8 bit. Make some backup copies of your 32 bit work before you convert them because once you loose the quality, you can't get it back by converting back to 32 bit and your photo editor (PhotoShop, etc) won't open a DXT3.DXTBmp may be better as mcwdainow says, I don't know. I tried it once for about 5 min. and it seemed like a lot of messing around to achieve the same end result to me. I'm perfectly capable of "sending the texture to the editor" myself without a dedicated button though :) .Jim
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