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Question about DXTBmp and Photoshop ...

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After years of using Paint Shop Pro, I finally broke down and started experiementing with a 30-day evaluation copy of Photoshop CS2. I like the ability to use the pressure-sensitive features of my Wacom tablet (which wasn't supported by PSP, at least through V8.1).Now that I'm faced with the possibility of long sessions, I ran across the following issue: I open texture files with DXTBmp 4.00 and have Photoshop set as the editor. I can send a bitmap to Photoshop and if I'm doing something quick, when I'm done I flatten the layers, "Save", go back to DXTBmp and "reload after edit". Works perfectly.However, if I try to "Save as" during a session in Photoshop to periodically save as a .psd with all the layer info, then when I "Save" the "Save as" dialog comes up .... in other words I can never get back to DXTBmp.Am I missing something, or must I stay in a marathon session until I'm done, with no opportunity to periodically save work?krswen

When the Save As dialog comes up can you just navigate to the bmp you used in the first place and re save it. Then do the Save As to save as a psd.Welcome to Photoshop by the way.. you'll never look back ;)

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  • Commercial Member

Open your texture initially in DXTBmp and convert it to a 32 bit .bmp if necessary, then close DXTBmp and forget about it for a while. Now open the 32 bit .bmp in PhotoShop and save it as a .psd. This is your "master texture", add layers as necessary, add an alpha channel if desired, and work out your entire scheme at your leisure. Save the file frequently and guard it with your life.When you're ready to try the texture out on the aircraft, open it in PS, and do a "Save as", saving it as a 32 bit .bmp. That's it, close PhotoShop and your original .psd remains intact for further modification. Now open the newly saved 32 bit .bmp in DXTBmp and re-save it or convert it to DXT3 as desired and drop it into the texture folder.Personally, I just don't see the value of the "Send to editor" button in DXTBmp. PhotoShop .bmps aren't compatible with the sim, DXTBmp makes them compatible. As far as I'm concerned this conversion is DXTBmp's only function.Jim

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