May 18, 200818 yr I've been searching for this problem in the forums here on and off for 3 or 4 days now and I can't seem to find the right terms to search for.Can someone tell me why my ground textures would pop white for about 1/2 a second, and then load properly, and what I can do to stop my system from doing this? I have ultimate terrain USA, Canada and Alaska, the FSG patch and QLRP4UT, all properly ordered in the Scnery Library. I have not done any hardware tweaking as of yet.Thank you very much, folks, for any help. Smooth Skies! -- Chuck B. MACHINE 1:FS2004/WinXP Pro 64, Intel Core 2 Duo E8600 Clocked to 4.35 GHz, Corsair H50, Asus Maximus Formula, 4GB PNY XLR8 DDR2 @1067, ATI 4870 and 4650, WD Raptor 10K RPM 160 GB HD, Seagate 500 mgb 32mgb cache, 2 Analog 2HTGs w/ 3 19" I-INC flat panel monitors 1280x1024x32, and 1 17" at 1280 x 1024, PC Silencer 750 Quad, FSPassengers, FSUPIC, (Payware), WideFS MACHINE 2: Dell Dimension, P4, WideClient, FDC Live Cockpit, Pro Flight Emulator, Active Sky v6.5 MACHINE 3: ASUS u81A Laptop, Windows 7 (what a joke!), WideClient, FlightSim Commander
May 18, 200818 yr Hello ChuckWhat have you got THIS setting at...TEXTURE_BANDWIDTH_MULT=350cheers ANDYYou probably know about this but its a start.
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