June 3, 200818 yr As the topic implies, I'm wondering if there exists a way to have your AI traffic flying during multiplayer sessionsThanks in advanceArya
June 3, 200818 yr Hi,According to the MS bloggers Multiplayer is the *replacement* for AI traffic, so that's one reason why they cannot be done together.--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
June 4, 200818 yr Okay - we're talking FS2004 right ?The default multi-player and the FSHost multi-player will not show AI traffic.An alternate multiplayer protocol - which bypasses the FS9 multiplayer.dll setup is IBNet. It allows the FS9 ATC and AI traffic to work. IBNet is a peer to peer not actually "hosted".http://www.ibirdsoft.altervista.org/Check the FlightSim.com Multiplayer Adventures forum for some folks who use IBNet and N3306TX setup guide - http://home.houston.rr.com/maddatshell/IBNet is a bit more complex than FSHost - but is very interesting and can be a lot of fun.In FSX, the FSHost configuration which connects to regular FS2004 multi-player sessions does NOT disable AI aircraft on your computer.Of course with both IBNet in FS2004 and FSHost in FSX - AI aircraft on your computer are not seen by other people on their computer.
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