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Guest Challenger604

Caching

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I hope there is a simple answer to this simple question.How can I just cache the scenery I fly over so I don't have to start up tile proxy every time I fly.Also by doing this will it solve my problem of the textures degrading as I fly?Thank You

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No, Tileproxy Beta 5 must run in the background to get photo texture.You can use offline mode if you do not want to access the network.But in offline mode, no new textures will be downloaded and new tiles will be generated with a pretty bad resolution the further you fly out.

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wish we could just assemble "cachepacks" dont you? anyone like my idea of a cachepack filesharing community lol.

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So that's what is happening with me now then. THe tiles are not being generated fast enough even thought I am hooked up with the network so it get's blurry the farther I fly out.So I tested my internet setting and this is what I gotUpload Speed 2.59MbpsDownload Speed 5.40MbpsSo the last thing would be then to uninstall the SP1 addon and cross my fingers?

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Same here, even at 20 knots at slew I creep out of the crisp area to the blurry ones, strange thing..JohanA LITTLE LESS CONVERSATION, AND A LITTLE MORE ACTION PLEASE.."The chances of anything coming from Mars are a million to one - but still they come!"Ulla!

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Once you've flown over an area to your satisfaction, is there a way to keep that area and clear everything else out? IE, I find myself flying over the SF bay area a lot, and would like to keep those images permanently on my drive to reduce having to redownload them all the time. But many other parts of the world are only flown once and are a waste of my hard drive space. Is there a way to tell the program which areas to keep and which to keep?

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YES!! that was what I asked in my first post. But it seems that the answer is NO you can not. You have to start up tileproxy every time? I thought if you knew the folder that cooresponded with the area you would like to fly over you could save that?What is the answer here YES you can or NO you can't?

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If you use the scenery BGL files from the Tileproxy Beta 4 release then yes you can, but the photoscenery will be permanent and worldwide.The majority of users wanted the ability to switch photo coverage off, so I now require TileProxy B5 to be running to get the coverage. So while Tileproxy is running, FSX will see the BGL files that have the appendix ".on", otherwise it will see transparent BGL files with no photo coverage.By copying specific bgl.on files over the .bgl you could permanently enable coverage for some areas.

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so can we in essence assemble our own little photo realistic flying area by copying over bgls and not even going online?that would be cool as well.

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Hm, I don't mind having to start up TP when I want to see photscenery, I like that I can switch back to retail when I like. I think it would just be nice, within Tile Proxy, to flush some areas but hold on to others.. not so that I can switch between FSX/TP, but between TP tiles previously dl'd on the harddrive/TP tiles downloaded on the fly. I have no idea if it's possible to add a specific feature like that! It seems the more we enjoy your mod the more we want to squeeze out of you... :) edit: Now that I'm thinking about it.. Would it be possible to have TP remember sessions? So that when you run cleanup, it lists what FS sessions or startups you played (so not the places you've flown, but classifies by the time you dl'ed tiles at) and allows you to select which sessions to keep, and which to remove?

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The session idea is kinda nice. I'll think about it. In the metadata I can save creation time and some unique session identifier (indicating for example the flight which was loaded or the airport which was started from).And some other utility could be used to purge specific sessions.However it gets messy when two sessions overlap geographically. That may lead to some nasty coverage holes in the "other" session (that was not purged).

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My main problem is just the blurry textures. There is a bottleneck somewhere in the program that only allows me to download tiles at 25 tiles per second. So when I fly it's blurry. Until that is fixed there is no fun unless I just fly in circles.However this is the first program for me at least that puts FSX "as real as it get's"I want to thank the developer and look forward to a fix for my blurry problem in the future.

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QUOTE: Once you've flown over an area to your satisfaction, is there a way to keep that area and clear everything else out?IE, I find myself flying over the SF bay area a lot, and would like to keep those images permanently on my drive to reduce having to redownload them all the time. But many other parts of the world are only flown once and are a waste of my hard drive space. Is there a way to tell the program which areas to keep and which to keep?Quote: If you use the scenery BGL files from the Tileproxy Beta 4>release then yes you can, but the photoscenery will be>permanent and worldwide.>>The majority of users wanted the ability to switch photo>coverage off, so I now require TileProxy B5 to be running to>get the coverage. So while Tileproxy is running, FSX will see>the BGL files that have the appendix ".on", otherwise it will>see transparent BGL files with no photo coverage.>>By copying specific bgl.on files over the .bgl you could>permanently enable coverage for some areas.Seems like I have the same situation as spiffyscimitar and Challenger604. I would like to keep the photo scenery in the areas that I fly most often and not have to reload the tiles when I switch back to one or the other. (I am using FSX RTM&TP5). So to make sure I am interpreting this right, should I revert back to TP4 so I can do this? I thought once all the tiles were downloaded for a specific area, that they were there from now on, unless I used clear.bat. But I noticed in TP5 once I go back to an area I have flown before, it has to access the tiles again before they sharpen up. So, if I revert back to TP4, will they continue to stay sharp? If so, that's what I'll do, of course knowing that the rest of the world will be that way. It's just that I have spent alot of time accessing the tiles over my favorite places, and come back to find them blurry again until all the tiles are accessed again.I hope this made sense. Thanks,Gary

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If you use the scenery BGL files from the Tileproxy Beta 4 release then yes you can, but the photoscenery will be permanent and worldwide. The majority of users wanted the ability to switch photo coverage off, so I now require TileProxy B5 to be running to get the coverage. So while Tileproxy is running, FSX will see the BGL files that have the appendix ".on", otherwise it will see transparent BGL files with no photo coverage. By copying specific bgl.on files over the .bgl you could permanently enable coverage for some areas.
can you explain how exactly you can replace the existing bgl? what do i have to copy in which directory?

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can you explain how exactly you can replace the existing bgl? what do i have to copy in which directory?
You replied to a VERY OLD thread...Are you still using a two year old (or older) version?IF you are using an older version, let somebody know which one you are using...IF you are using a current version, Beta 8, I have always kept tiles in geographic folders, not just service1, service2, etc. You may keep or flush and replace these at will.Scenery tiles (.bmp's) that TileProxy makes for the sim's use are stored in the TileProxy Photoreal World\TEXTURE subfolders. These are totally deleted if you use the provided utility. They are also rebuilt as needed each time you fly over an area that is not yet current.Loyd

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You replied to a VERY OLD thread...Are you still using a two year old (or older) version?IF you are using an older version, let somebody know which one you are using...IF you are using a current version, Beta 8, I have always kept tiles in geographic folders, not just service1, service2, etc. You may keep or flush and replace these at will.Scenery tiles (.bmp's) that TileProxy makes for the sim's use are stored in the TileProxy Photoreal World\TEXTURE subfolders. These are totally deleted if you use the provided utility. They are also rebuilt as needed each time you fly over an area that is not yet current.Loyd
HiI'm using the new version (8.1 Beta). Sorry, but I still don't know which files I need to replace with which files. In my service \000, 001, 002 folders are some jpegs but the TileProxy Phororeal World\ Texture folders are empty as you said. I don't quite understand which files I need. So please could you tell me excatly which files in which directory I have to copy to which directory of the FS. It is important, because my internet connection is very slow and it takes about 15 minutes or more to load the scenery and it takes quite a while to load the tiles if you fly into a new area. I dream of flying around in the mountains with a f18, but tileproxy is much too slow for that if you aren't able to save the tiles.like this for exampleBatting%20Eyelashes.gif:
I had another idea: Is it possible to somehow put it in the Addon Scenery folder. It would be very cool because you could decide which one you like to use and which one you don't.Chris (sorry for my english by the way)

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HiI'm using the new version (8.1 Beta). Sorry, but I still don't know which files I need to replace with which files. In my service \000, 001, 002 folders are some jpegs but the TileProxy Phororeal World\ Texture folders are empty as you said. I don't quite understand which files I need. So please could you tell me excatly which files in which directory I have to copy to which directory of the FS. It is important, because my internet connection is very slow and it takes about 15 minutes or more to load the scenery and it takes quite a while to load the tiles if you fly into a new area. I dream of flying around in the mountains with a f18, but tileproxy is much too slow for that if you aren't able to save the tiles.like this for exampleBatting%20Eyelashes.gif:
I had another idea: Is it possible to somehow put it in the Addon Scenery folder. It would be very cool because you could decide which one you like to use and which one you don't.Chris (sorry for my english by the way)
Oh, I get it. You can take the files Tileproxy creates and have them displayed without running Tileproxy by adding them to the 'addon scenery' within FSX? If that's the case it should be easy to find out which files.The cache folder that holds all the jpgs aren't used in FSX, they're just the ones you download. Tileproxy converts these jpgs to bmps and puts them in the 'photoreal world' folder. Each folder corresponds to a place in the world. For example, where I fly in England, Tileproxy always converts the bmp to the 501 folder photoreal world. You need to find which folder corresponds to your part of the world.You can do this by clearing all the textures from photoreal world, tileproxy has a tool to do this in the start menu 'clean up world folder'. Once you've deleted all the textures then fly to the area you want, you won't even need to download any tiles because they'll all be still in your cache folder, then go through all the folders in the photoreal world folder to see which one filled with bmp files. They'll be inside a 'texture' folder within one of the numbered folders.Once you know which folder it is then you can add this folder to addon scenery by using the addon scenery manager within fsx.I think this is what you mean.

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Yes, this works but I've no idea why you would want to do it.Inside the numbered folders in the photoreal world folder is a scenery folder with two types of file, '.bgl' and .bgl.on'. If you don't have TP running, FSX loads in the .bgl files which are transparent. If you have TP running then FSX loads in the .bgl.on files. So if you don't have TP running and you want the photo scenery still, you need to remove the bgl files and rename the .bgl.on files to just bgl. But if you already have the files downloaded then TP won't download them again anyway, The only thing I can see how this would be useful is to give to someone without internet, instead of giving them your cache, you just give them the folders inside photoreal world folder and they can add them to fsx manually in the scenery library.

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It works! thank you so much! looks great!I put the numbered folder in the Addon Scenery folder and renamed the bgl.on files to bgl and it works!!!

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