May 1, 200917 yr Hi,As there is no FS9 paintkit I have used the only MD11 paintkit available to create a repaint. All is fine until I get to the Tail Lighting at Night. Basically instead of the area where the lamp would shine being lit up - the whole tail texture is lit up...almost as tho the tail is in a room that is lit from everywhere...no shadow effects or anything just a bright texture. I've tried saving it as a DXT 3, DXT 1, Extended 32bit 888-8 and all give the same problem.Is there something I am missing?Best Regards,Tim Tim Mitchell
May 1, 200917 yr Commercial Member Hi,As there is no FS9 paintkit I have used the only MD11 paintkit available to create a repaint. All is fine until I get to the Tail Lighting at Night. Basically instead of the area where the lamp would shine being lit up - the whole tail texture is lit up...almost as tho the tail is in a room that is lit from everywhere...no shadow effects or anything just a bright texture. I've tried saving it as a DXT 3, DXT 1, Extended 32bit 888-8 and all give the same problem.Is there something I am missing?Best Regards,TimYou are missing the alpha channel for the tail bitmap. If you are using the paintkit, be sure to save the image as DXT3. Vin Scimone Precision Manuals Development Group www.precisionmanuals.com
May 1, 200917 yr Author I have been saving it as a DXT3 however it still seems to show the whole tail texture as light and not just the lamp shine area. I assume you mean DXT3 for both Tail_LT and Tail_L.bmps? Tim Mitchell
May 1, 200917 yr Author FYI I have managed to sort it out. I imported the alpha channel from a repaint (KLM to be precise) to my tail texture and voila! Tim Mitchell
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