May 30, 200917 yr I have just installed TileProxy and I am not getting any Black Tiles. But all the scenery, such as grass, roads, mountains etc are black. I have tried to follow the instructions regarding proxyuser.ini file, but no change. I am not very technically inclined, so any simple instructions would be great!FSXVISTA AMD 649800 GTSMarkH Mark Harris ESA1178 Senior Captain http://www.eurostar-aviation.ch/
May 30, 200917 yr Author Never mind.. Uninstalling..MarkH Mark Harris ESA1178 Senior Captain http://www.eurostar-aviation.ch/
May 31, 200917 yr Don't do that Mark, many of us had that problem when we started. You just haven't done something quite right.Most of us, once we have used Tileproxy can't go back to default terrain. It really is that good and well worth the hassle of setting it up.Some have found an uninstal and reinstall have worked.Try using a diferent map provider. Service 1 seems to work the best for many. I was getting no joy with any of the others.Don't try to use Gogle Earth (or ACME).Use a standard unadjusted Proxyuser.cfg to start with and simply cnage it to use service 1, then once it is running, you can start to tweak it to suit your system.Check that you have placed your proxyuser.cfg into the right folder (thats the Tileproxy folder inside your FSX folder).Try flying in another location. UK coverage is pretty good for me.If none of that works, get back here and we'll see if there is anything else we can suggest.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
June 1, 200917 yr Looks like you ran it with the standard proxyuser.INI configuration file. For legal reasons this one is not configured to contact any actual commercial service.There are web sites, like Ed Truthan's that can guide you to get a working INI configuration.
June 2, 200917 yr Author Looks like you ran it with the standard proxyuser.INI configuration file. For legal reasons this one is not configured to contact any actual commercial service.There are web sites, like Ed Truthan's that can guide you to get a working INI configuration.Thanks guys...I'll try reinstalling in the morning....MarkH Mark Harris ESA1178 Senior Captain http://www.eurostar-aviation.ch/
June 2, 200917 yr Author Thanks guys...I'll try reinstalling in the morning....MarkHTried reinstalling and changing the service. No luck. Went to Key West Runways, Ground Scenery and Water still black....MarkH Mark Harris ESA1178 Senior Captain http://www.eurostar-aviation.ch/
June 2, 200917 yr Post a copy of your proxyuser.ini.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
June 2, 200917 yr Author Post a copy of your proxyuser.ini.IANHi Ian,I have 2 Proxyuser.ini.1 in the main TileProxy folder and 1 in the FSX subfolder....MarkH Mark Harris ESA1178 Senior Captain http://www.eurostar-aviation.ch/
June 3, 200917 yr Author Post a copy of your proxyuser.ini.IAN Mark Harris ESA1178 Senior Captain http://www.eurostar-aviation.ch/
June 3, 200917 yr Proxyuser.ini file should be within the tileproxy folder which is inside the fsx folder.When you save the tileproxy.ini make sure wordwrap is switched off.Here is the one I'm using:## Start a line with # to comment it out.# Turn your text editor's Word Wrapping OFF for editing this document.## Read the manual for help with configuration. Do not contact the# author about the configuration for particular services. Thank you.#[TileProxy]# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On# Write a logfile to disk. In recommend to only turn this on for debugging purposes.# When using FSX RTM or FS 2004, the logfile will grow VERY fast and affect performance.#logfile="C:\logfile.txt"# If you have concerns about possible copyright violations by caching JPEG and BMP tiles# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy# will not store a single tile on your hard drive. Expect higher network usage though.# Note that offline mode will depend on tiles being available in the cache.diskless_mode=Off# Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No# Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible# if you have at least 2GB of system memory.max_lod=16# The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can# be used in conjunction with third party scenery products like "FS Altitude" that provides data only# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because# they are not needed anyway.# Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.preload_min_lod=12# Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.preload_max_lod=16# The maximum number of tile contexts that Tileproxy will send to the filter driver. A context# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values# mean more use of your precious kernel memory though. The maximum number is 512. Lower if# you run out of RAM during flight and the PC starts to use the paging file a lot.max_contexts=512# Generate Water Mask. This brings back shader-rendered water and allows# for the use of planes with floats (Goose, Beaver, etc...). If you turn this# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.water_mask=On# Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions## FS9 users: Use water_blending=off, water_smoothing=on# to get hard land/water transitions which# Tileproxy tries to match pixel-exact against coast-lines## Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results.# Use blending techniques to create a soft land/water transition with some# transparency effect near the shoreline. Compatible with FSX only.water_blending=On# The distance in meters that you want land/water blending to extend from the# shore line. Larger values require more processing. Large values are now possible,# useful values are up to 2000 meters. Very high values may be detrimental to water# mask resolution. Loading speed however remains mostly unaffected by this setting.blend_distance=500.0# The rate at which terrain is blended into the water color. 1.0 means a linear# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,# an exponent of 0.5 results in a square root behavior.blend_exponent=1.0# The minimal and maximal transparency of the water. The lower you choose the min value,# the more reflective the deep water will be. The higher the max value is chosen, the less# reflective the water will be directly at the shore line. The reflectiveness transitions# linearly from max to min throughout the distance given by blend_distance from the shore.# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or# things may look weird.# The following alpha_min values will not give you any dithering artifacts on all-water tiles,# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373alpha_min=0.2678alpha_max=0.7# The water color in hexadecimal RGB notation. Prefix with #. This should be blue# or greenish blue or some shades of brown, depending on your preference.# Values of #000000 are discouraged when using water blending - it will result# in weird behavior at the shorelines.water_rgb=#000D1A# Try to smooth land/water boundaries by trying to match the water mask to the image content.# This is a a somewhat experimental algorithm.water_smoothing=Off# The decision threshold for water/land when water_smoothing is enabled. 0 means everything# will be turned to land, 1 means everything turns to water. Chose some value inbetween.water_threshold=0.33# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 100 MB.cache_bytes_limit=200000000# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=200000# The currently active service is configured here. Only ONE active source please.# The other source statements should be commented out.#source=Acme Globe Servicesource=Service Example 1#source=Service Example 3#source=Service Example 4# The sources you want to be able to switch from the GUI menu.# Separate the list entries with | and enclose in quotes. Make sure the# names specified here are valid services which are defined below.# You may want to rename the services according to your preference,# but make sure you replace all occurences of the strings.menu_sources="Service Example 1|Service Example 2|Service Example 3|Service Example 4"# Experimental API Hooking section. Disable if you see strange crashes and effects.# Currently we only have the DirectX 9 hook. More hooks are planned.enable_hooking=No# The DirectX 9 hook enables the moving map overlay. More features are planned.enable_dx9hook=No# A flag whether to show the moving map overlay initially or not.enable_movingmap=No# Dimensions and overlay colors of the moving map. Positions are percentages of the screen.# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given# in a hexadecimal ARGB notation. movingmap_alpha=255movingmap_color=#ff000000movingmap_xpos=88movingmap_ypos=15movingmap_width=60movingmap_height=80movingmap_radius=60## Here begin the service specific configurations## This is new when you specify captcha_module## On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies# stored for the specified service domain to the web server. It will also display whatever web# page the service redirects you to. This could be a page requiring you to enter a so-called# captcha. After entering the captcha correctly, the resulting session cookie will be stored as# a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on# subsequent requests. You will then be able to use the service as long as you wish, given that# you correctly enter the captcha dialog which may nag you once every 20 minutes or so.# # Explaining the captcha_config arguments:## cookiedomain from captcha_config specifies the domain name for which cookies are stored.# This might be the service name plus a top level domain like ".com"## cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if# no existing identifying cookie is found. This may be required sometimes to make the captcha# dialog appear in the first place. This could be the service's front page URL (e.g. a search# engine)[Acme Globe Service]cache_folder=C:\Program Files\Microsoft Games\cache.acmenetwork_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"captcha_module=captchaformcaptcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"min_level=9max_level=17map_version=1color_hack=Nocolor_level=0bulk_extend=25[service Example 1]cache_folder=C:\Program Files\Microsoft Games\cache.service1network_module=libnettilemodule_config="conn=25|rate=1.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=9max_level=19map_version=234#level_mapping=9,10,11,12,13,14,15,16,17,18,19#level_mapping=9,10,11,12,14,14,15,16,17,18,19level_mapping=9,10,11,12,14,14,14,15,16,17,18color_hack=Nocolor_level=13bulk_extend=70[service Example 3]cache_folder=C:\Program Files\Microsoft Games\cache.service3network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1.8color_hack=Nocolor_level=0bulk_extend=50[service Example 4]cache_folder=C:\Program Files\Microsoft Games\cache.service4network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1color_hack=Yescolor_level=12bulk_extend=50 Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
June 3, 200917 yr Author Thanks! That fixed it...I simply replaced my .ini with yours. MarkH Mark Harris ESA1178 Senior Captain http://www.eurostar-aviation.ch/
June 3, 200917 yr Thats great Mark. I knew you would get there. It's a bit confusing at first, but read the manual through a coupeof times. Highlight the bits you find useful and read them again.My ini file is set to use 60 metre resolution so you willl need to change some of the settings if you want to try the 30.max_lod=16 (change to 17)preload_max_lod=16 (change to 17)level_mapping=9,10,11,12,14,14,14,15,16,17,18 (change to 10,11,12,13,14,14,15,16,17,18,19)If it gets blurry, pause for a minute or circle and it will come back into focus (or slow down below 80 kts).Load times are slow initially but get faster in areas where you ahve flown before.Set framerate limiter to somewhere between 20 and 30 max (best around 25/26 but depends on your system).Read the manual bits about level mapping because it makes a lot of difference. I experimented for ages before settling on the numbers I gave you.Let us know how you get on and don't fly too fast.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
June 3, 200917 yr Author Thats great Mark. I knew you would get there. It's a bit confusing at first, but read the manual through a coupeof times. Highlight the bits you find useful and read them again.My ini file is set to use 60 metre resolution so you willl need to change some of the settings if you want to try the 30.max_lod=16 (change to 17)preload_max_lod=16 (change to 17)level_mapping=9,10,11,12,14,14,14,15,16,17,18 (change to 10,11,12,13,14,14,15,16,17,18,19)If it gets blurry, pause for a minute or circle and it will come back into focus (or slow down below 80 kts).Load times are slow initially but get faster in areas where you ahve flown before.Set framerate limiter to somewhere between 20 and 30 max (best around 25/26 but depends on your system).Read the manual bits about level mapping because it makes a lot of difference. I experimented for ages before settling on the numbers I gave you.Let us know how you get on and don't fly too fast.IANThanks Ian.I usually fly the 767 for a Virtual Airline, so I am going to assume that TileProxy isn't going to be much use for 140 KTS - 310 KTS. So, I will have to be flying the occasional B1900D to enjoy the scenery.Mark Mark Harris ESA1178 Senior Captain http://www.eurostar-aviation.ch/
June 3, 200917 yr I get best results flying the microlight and glier because they fly slow.The 172 is OK if you keep to about 80 kts.Much faster and I get blurries, so I use the default when flying heavies.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
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