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Main Gear stiff on landings.

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Does anyone know how to solve a problem where the main gear on an aircraft is very stiff on touchdown? Using the Caranado Arrow IV I'm finding upon touchdown (landing) the main gear is so stiff there's a major bounce even on the smoothest of landings. As soon as the wheels touch the runway no matter how light the plane bounces violently down the runway until it slows down. This is one of those cases where we have a plane that was built for both FSX and FS9 and quality control took an early lunch (I'm writing Caranado about the various issues I found but who's to say when a patch will be produced if ever). My sim of choice is FS9 and from the looks of it many things from the FSX version found it's way in the FS9 version creating various problems in the FDE. I sorted most of it out but this gear stiffness problem is now the last one on the list.Thanks in advance for any help or insight anyone can give... :(

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

Does anyone know how to solve a problem where the main gear on an aircraft is very stiff on touchdown?
You can play with the values in the contact point section called static compression/max compression/damping ratio. It's a little bit tricky an takes some time because the z-value ("length" of the gear) is also affected and you may need to restart fs9 for every try.But this section controls the mathematical gear behaviour only. It doesn't affect the visual model, so if you make the gear softer the result can be that the tire dives into the runway visually. Moving parts are built into the model file and cannot be changed by user. For good visual result the static * max compression should match the movement capability of the model (try...) or a little bit more to see the tire flatten a little bit. But that's for the visual effect only, bouncing and so on is affected by the contact point section only.CUhifi

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