June 17, 200916 yr So, I have made a building in GMAX, my first ever, and not bad IMO. But, now I am at texturing. Problem is, it seems no matter what I am doing, the textures I am making for the uvw thing just arent working, its just very random on where it shows up on the building. If there is anyone who would be willing to maybe texture it for me, that would be great! I would strongly appreciate it. Nothing fancy, just a red roof and some windows on the side. Can upload model if somebody is willing to help!Thanks, Austin
June 25, 200916 yr Can you post a screen of that? I didn't understand really well.For uww map, I make a texture that on all edges be repeated without having bad "lines" or liked. It's a bit hard do explain also, so I'd like you post a screen of that :( Alexandre Vieira - Currently making Chicago 3D. My Blog: 3D Virtual World and Aviation
June 25, 200916 yr Can you post a screen of that? I didn't understand really well.For uww map, I make a texture that on all edges be repeated without having bad "lines" or liked. It's a bit hard do explain also, so I'd like you post a screen of that :(Heres the screenshot. Its hella confusing, and even if I attach a texture file to that map, only certain areas are covered by it, although the whole area that I have in the map should be displaying it, yet its not. Its really weird and confusing...
June 26, 200916 yr Here is a link for creating and texturing a model tha I found very useful-- http://www.windowlight.co.nz/index.php?opt...s&Itemid=19From what I'm seeing in your screenshot, you have many parts of the model mapped outside the texture map (the grey square in the middle). You need to make sure that all of the vertices (white squares) are inside the grey area. You can also see the texture map by clicking on the line in the menu bar for the uvwmap window and assigning the texture so you can exactly place the textures where you want them. You are able to zoom in to the exact pixel you want using this method. Hope this helps.
June 26, 200916 yr Here is a link for creating and texturing a model tha I found very useful-- http://www.windowlight.co.nz/index.php?opt...s&Itemid=19From what I'm seeing in your screenshot, you have many parts of the model mapped outside the texture map (the grey square in the middle). You need to make sure that all of the vertices (white squares) are inside the grey area. You can also see the texture map by clicking on the line in the menu bar for the uvwmap window and assigning the texture so you can exactly place the textures where you want them. You are able to zoom in to the exact pixel you want using this method. Hope this helps.The problem is though is that yes, I do know some are outside the square. But, before, I have had it all inside the square, and i tried something simple, I tried just putting one texture for it all, and it only showed on on some parts of the building, although all the lines were inside the gray box. And yes, I was completely sure I selected everything when I did it.
June 26, 200916 yr Maybe (for a somewhat complex model like this), you should select a few faces and texture them and then move on to another set of faces. If you do that, the Unwrap screen will be a bit cleaner and easier to follow. Hope that helps ;) ------------------------------------------------------- David Biggar FS9/X Scenery Designer New projects on the horizon!
June 26, 200916 yr Maybe (for a somewhat complex model like this), you should select a few faces and texture them and then move on to another set of faces. If you do that, the Unwrap screen will be a bit cleaner and easier to follow. Hope that helps ;)I swear I have tried that, but everytime I do, if I dont select all the faces, I cant texture the other faces. I am a newbie at GMAX, so any help with that would be appreciated.
July 2, 200916 yr Moderator Learn to use the "stack." Here is one method that's fairly easy to use... :( 1. Add a Mesh Select or Poly Select modifier to the stack2. Select the View you need (Top, Left, Right, Front or Back)3. In Face or Poly sub-mode, click on the polygons you want to map.4. Add a UVW Map to the stack. Think of UVW Map like it is a "camera" and you are going to take a photo!5. Set the Length and Width of the UVW Map perfectly square. (Right-click on the UVW Map and click on Copy when you create the first one)5a. For subsequent passes through these steps, right-click and select Paste to add a new copy of the first UVW Map!6. Add a UVW Unwrap modifier to the stack.7. Open the UVW Editor, select all verticies and move them out if the box temporarily.8. Repeat Steps 1-7 until you have all four sides and the roof mapped.9. Add a final Mesh Select or Poly Select modifier to the stack.10. Select ALL polygons.11. Add a final UVW Unwrap modifier to the stack.12 Open the UVW Editor, and begin the process of selecting the vertices for each view of the building, scaling them, and laying them out logically within the bounds of the black box. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
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