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Shift+E+2

Featured Replies

Anyone know how this works? For the life of me it never works it only brings up the assigned panels to 1,2,3,or 4 along with activating the main exit open/close function. Thanks for any tips on how to use this , .. Also isn't this how you open cargo doors on most models?

The best thing to try, is looking in the add-on's documentation, since whatever command has been used will usually be listed there. As you say, generally speaking it is shift+E then 1, shift+E then 2 etc to open various doors. But it is not always the case. It depends on what animation on the model has been assigned to what command in FS, and what the parts on the model have been named.If for example, for some silly reason I named the right aileron 'left main gear' on my 3D model, FS would move that aileron when I hit the G key in FS so long as I'd put an animation on that part. Animating such parts is usually a case of designating a pivot point, then moving the part to both extremities of where it can be (i.e raised and lowered in the case of a retractable undercarriage, or open and shut for a door), then keyframing that as an animation with the up and down or open a closed positions marked as the start and finish locations of an animation. Do that and FS will fill in the gaps.This is why developers often use the 'lower concorde visor' or 'wing fold' commands to include special animations, since there may not be a specific key animation assignment for what they want to do if it is something unusual, such as firing a missile or rotating a radar dish or whatever.This means that it's never really a major problem to be able to animate things in FS, since whatever you create as an animation on your model can be operated in FS with such a command so long as the animated part had the parts named to tag them to that command in FS. So for example, you could animate the rudder falling off your model if you wanted to, and assign that animation to 'wing fold' command; so long as you named the parts for the wing fold operation, when you used the wing fold command in FS, it would play your 'rudder falling off' animation. That's why it is not always shift+E and a particular number to open a door, especially if it is a complex one which uses up a lot of the possible animation commands.Al

Alan Bradbury

Check out my youtube flight sim videos: Here

  • Moderator
Anyone know how this works? For the life of me it never works it only brings up the assigned panels to 1,2,3,or 4 along with activating the main exit open/close function. Thanks for any tips on how to use this , .. Also isn't this how you open cargo doors on most models?
Timing is everything...Hold Shift, press E... release both... press 2 within 1 second.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
Timing is everything...
Very true where the door animations are concerned. And the secret of great comedy too.Al

Alan Bradbury

Check out my youtube flight sim videos: Here

Yes - some of the more complex aircraft actually include a special panel/window/menu to interact with the features of the aircraft beyond the standard SHIFT-E sequences...Some are sophisticated enough that shift-E is simply not enabled so that you may not, for example, extend electrically operated stairs if there is no power to the aircraft.I also note that in my case, selecting magnetos, engines, pushback, doors or anything that is selectable with a [keystroke] followed by a 1..4 has proved elusive - even after complex incantations and placing a ring of garlic around my keyboard: this never works reliably for me :)The good news if you have FSUIPC (registered), you can actually send the reliable panel command directly to the sim using any key or directX button you wish and bypass this complex keystroke nonsense.Cheers,

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