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usage over same flights

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Hellow againi use aprox 500mgs per hour when flying on line,i am fairly limited as here in aust we pay foreach gig used.When i fly for 1 hour i check the usage then refly the same plan but find usage is almost the same,shouldnt the usage be a lot less as most of the tiles are already in the cache?.what can i be doing wrong?thanks in advance for any help DON

In the proxyuser.ini check your setting for diskless mode. It should be set to off. If it is set to on, then tileproxy won't be caching your files.Tileproxy will accessa few tiles if you don't fly your plan in exactly the same course but never as much as the first time.Thats how I understand it anyway. I wonder whterh tileproxy isn't reading your cache for some reason or you purged the tileproxy world folder.IAN

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

Hellow againi use aprox 500mgs per hour when flying on line,i am fairly limited as here in aust we pay foreach gig used.When i fly for 1 hour i check the usage then refly the same plan but find usage is almost the same,shouldnt the usage be a lot less as most of the tiles are already in the cache?.what can i be doing wrong?thanks in advance for any help DON
Hope you got the issue solved; if you are caching the image tiles, then it really shouldn't be downloading the same areas again.But there is one additional point to consider: The final 'version' of a scenery file that supplies the FSX scenery appears to be built ONLY of the highest resolution imagery available and in range. If you are flying along and downloading everything from level 10 to 17 (for instance) the scenery bitmaps that TileProxy creates that are nearest to your flightpath appear to contain level 17 imagery only; the scenery ring next-closest will be filled with level 16 imagery; the next nearest will contain only level 15 etc. Each of these bmp files began with level 13 imagery only and were 'updated' as higher resolution imagery becomes available.The point being, if I want to build up an area to level 17, I believe I'm wasting bandwidth loading 16, and 15, and 14, and 13 because they're overwritten in the scenery files as I fly over them. I usually keep a 'layer' of 13 for the entire area out to the horizon (where I won't be flying) and then go directly to 15 or 16. for the region I'm going to spend time over. Level 13 imagery appears to be the lowest res that goes into the .bmp files. Those lower go into the .FLAT files - which also seem to be updated to higher resolutions (up to 12?) in range, at least they seem to update when I change resolutions.You might want to try an experiment and just load your personal choice of 'highest resolution' and see if you can even tell that you skipped the levels below it. It's also very practical to just 'go to' various airports and let some of the scenery be built there instead of actually flying over all of it. The less TileProxy has to do while you're flying, the better.I also occasionally start FSX first, TileProxy second. The default scenery loads more quickly AND TileProxy is still downloading imagery even though it can't feed it to FSX. When I restart in the normal order TP doesn't have to DL imagery in order to begin feeding photoscenery to FSXLoyda scenery tile of Hobart apt with level 13 imagery as the highest res source

Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro

Interesting observations Loyd.IAN

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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