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Tool for realitsic supersonic behaviour at all altitudes?

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Wiwa,I guess as you're searching for realism you have damage active any way.But it may be worthwile to check whether you have checked "aircraft stress causes damage" in the realism settings. In case the correct speed limits for Vmo and Mmo have been set in the model, this enables overspeed failure.A small error correction - the line for Mmo was drawn wrong in the chart (yes I'm a maniac :( )

So what exactly are you guys doing to help the OP find a way to 'make a tool' as he is wanting to 'make'? What advice concerning what he must DO is anyone offering? I don't see anything but 'chill Chuck', 'you're a a*s', 'take your attitude somewhere else', 'who peeded in your Wheaties', etc. That don't sound like anything constructive.What I said is not said in a rage. Or in anger. It is said calmly and to the point. YOU CANT HAVE EVERYTING because NO ONE KNOWS EXACTLY HOW TO MAKE the mil jets fly a 'certain way'. And even less to make it do things that are so far fetched that you would have to re-do the whole Flt Sim engine. What he wants is not possible because there are no TOOLS (hardware or software) that can do that.Do you not think MAYBE I myself thought of what the OP is talking about? Or that in my efforts to tweak cfg and air files that I MIGHT have noticed what he is talking about? Huh? Or do you think I just post to be a jerk (like some other posting here)? You don't KNOW how many hundreds of hours I have spent on air files and cfg files over the past 7 years. But, I will 'bow' out (to you 'experts' with all the facts, figures and graphs) and not care if he ever is satisfied. Or that if he spends 7 years trying he will find that it's not possible to do that much controling (XML gauge being the exception, and then only in FSX) from one gauge, or ini file, or some cfg or air file edits. There is no provision for that. You limit speed with throttle. Drag, etc plays a part. But that can be 'negated' with increase (5 to 10 times) of 'static_thrust' in the cfg file. It's simple to figure out how to adjust what 'works', but impossible to adjust something that is not there. So 'bla,bla,bla' away. I'm listening still. Cheesh.Chuck BNapamulePS: And cut the insults, please. Nothing I said or did was insulting or rude, even if it SOUNDS like it. Facts are facts, and some people can't handle 'reality' in the sim forum. They will eat up all the BS you put out there, though, and are READY to get insulted when someone points out that that's all it is. Too bad, so sad.

Hi to everybody,Never thought my post would cause such a discussion. Was not my intention to get people upset, sorry. I prefer not to be involved with this quarreling. Nevertheless, I appreciate everybody's opninion and thinking with me on this matter. It's something I feel is quite interesting. Certainly because I think of MSFS as a beautifull platform for a simulator. Also for milirary planes. I believe a lot of immersion is there to be found. Certainly when comparing real life military (peacetime) operations with those that can be done in MSFS. A lot of those actions are the same (startup, taxiing, ATC, NAV...). In other words. There is lot of realism/immersion to get besides dropping bombs.Returning to topic however. As soon as I have the time I will go deeper into cfg editing (I did have a look at the site http://perso.orange.fr/hsors/index.html that Johan gave me, I will go deeper into that, thanks). I guess many of you are brighter and have more experience than me. But to reform my question. I will state the following. While maintaing max speed at lower altitudes, military planes aren't kept at lower speeds mechanically or manually. Although I know that sometimes pilots should be aware of inlet temp, or exceeding certain speeds during a dive or... These are situations where throttles settings should be lowered. Drag causes planes to slow down. The air density at lower altitudes is just to thick to get any faster than mach 1.2 for many planes. So throttles are at full power, engines are running at full power. With the same amount of power at higher altitudes (say 35000 ft), the planes fly a lot faster. I think we agree on that or..?It is proven that it is possible to make military planes with believable flight models which includes the facts written above (VRS F 18 E/F superbug, Alpha sim SR71, although the latter was not checked by me,...). So when not talkining about a 'general tool'. Is there any way to adjust those planes individually. But is there an easy/understandable way to do this? Without doing hours/days/weeks/months of trial and error. A way to tell the program that the plane is flying max speed at say mach 1.1 at sea level and mach 2.1 at 3500ft. I did found the idea of switching IAS and CAS very intersting.Ofcource, it would be very interesting to have a general tool to adjust your planes and make them fly more realistic. A lot of add ons would become very interesting and MSFS would be more attractive and more serious for all supersonic planes. For me it would lift MSFS to a new level,really. Would be great to pull this of.Anyway, thanks for giving your thoughts. Wiwa

Wiwa said:'Returning to topic however. As soon as I have the time I will go deeper into cfg editing.''A way to tell the program that the plane is flying max speed at say mach 1.1 at sea level and mach 2.1 at 3500ft.''A lot of add ons would become very interesting and MSFS would be more attractive and more serious for all supersonic planes. For me it would lift MSFS to a new level,really. Would be great to pull this of.'-----------------------------------------------------------------------------------------------------------That you plan to go into cfg editing is admirable. But that doesn't mean that you will find the 'answer' in the cfg. Just more questions (for you). You will HAVE to consider the SDK and it's limits/capabilities before you set out to revamp 'the program' to do something (anything) you want it to do (whatever that is is still a mystery to me).----------------------------------------------------------------------------------------------------------'The program' already KNOWS what speed the 'plane' is going. So your 'problem' is 'half solved' (or 'half-something).----------------------------------------------------------------------------------------------------------MSFS is never going to be 'more attractive' than it is now. Especially for those not versed in either REAL flying (mil jets included) or SIM flying in general when you don't understand or know how anything works.----------------------------------------------------------------------------------------------------------So basically you don't approve of MSFS in general, and supersonic planes in particular and want to 'do something' to fix 'it' (?)and would love to GET A 'TOOL' to 'pull this off'. None of this makes any sense. I still don't know what it is you want to do, or accomplish (via cfg?).Which leads to the only conclusion one can make: Even YOU don't know exactly what it is you want. You just want to 'gripe' about something MS related. Correct me if I am wrong-but that's ALL I see.Chuck BNapamule

Hi to everybody,Never thought my post would cause such a discussion. Was not my intention to get people upset, sorry. I prefer not to be involved with this quarreling. Nevertheless, I appreciate everybody's opninion and thinking with me on this matter. It's something I feel is quite interesting. Certainly because I think of MSFS as a beautifull platform for a simulator. Also for milirary planes. I believe a lot of immersion is there to be found. Certainly when comparing real life military (peacetime) operations with those that can be done in MSFS. A lot of those actions are the same (startup, taxiing, ATC, NAV...). In other words. There is lot of realism/immersion to get besides dropping bombs.
No problem Wiwa! :( Glad to have had this time to brainstorm together. I think it was only one person that seems to have gotten their feathers ruffled. :( Everyone and I just don't understand. :( I'm sorry that I am not able to add any coding time into finding a solution, but I hope all our comments, ideas, and thoughts help steer you in the right directions.

Derek Rogers
PC Specs: Intel i7-4790K 4.6GHz : 16GB RAM : GTX 970 4GB

Ok no problem, thanks for your reply.And about the reply by napamule,Well I think I know exactly what I want, that's mighty clear from the beginning.... I want planes to fly their correct real life max speed at sea level and at the same time fly their correct real life max speed at altitude. So there's no doubt in what I want to accomplish. Now the question is.. how do you do that? You're right about the fact that I don't know what I must do or what I want to accomplish this. Like my last post says.. Although very cool, I maybe don't want a 'general tool'(if it is to difficult) but a way to adapt add ons to fly their correct max speeds at all altitudes. The solutions is something more of a question. About the following "So basically you don't approve of MSFS in general, and supersonic planes in particular and want to 'do something' to fix 'it' "I believe that it lies in the nature of many tweakers and designers of add ons that don't take MSFS as it is. It is the nature of this attitude that makes MSFS and it's community as big as it is today. Always designing stuff to add on the existing platform that MSFS brings. I've seen many things 'fixed' or added to the basic platform. So besides my approval of MSFS in general I think there's always room for improvement. I try to see the possibility's. I think many people told the Wright Brothers that it was not possible to fly either.But even more so. It is proven that it is possible to create this kind of realistic flight behaviour in MSFS. Despite many other designers claiming the excuse 'due to MSFS limitations'... So maybe my question is ... if there isn't any tool to design, how did VRS or Alpha Sim create such flight models?Thanks. Wiwa

While maintaing max speed at lower altitudes, military planes aren't kept at lower speeds mechanically or manually.
Thanks for explaining. That wasn't really clear to me.So disregard what I've written :(. I learned something about the relation IAS/Mach/Alt, so it was worth it for me nevertheless.

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