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Impasse Lodge

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Here are 2 images of the Hoops2 Challenge. The challenge was modified to use the DagoRed2 Mustang, it is otherwise stock. The first image is using the new hi-res terrain. Notice how deeply buried it is. Hoop number 17 I think. I'll step up to a challenge; but the mustang just seems too big to squeeze through. The second shot is the same challenge using the stock terrain.I'll re-check, but I think our hairy friend in the Bigfoot challenge is under ground as well as the stranded hikers in another challenge.
Have you tried commenting (//) out the line in the SCRIPT.TXT file that references Autopos17 for the hoop's position and replacing it with your own X, Y and Z co-ordinates? The X and Y co-ordinates are in metres from the south-west origin of the Seattle region and FLED uses the same scale and point of origin when in 'world' mode. So, you can use FLED to obtain an X and Y value for the hoop's position and then convert its current altitude into metres and increment it as required to obtain the Z value. The procedure is as follows:
  1. Insert challenge_cheat into your flt3.cfg file to enable Zoar mode in challenges
  2. Start the challenge and Ctrl-z to switch to Zoar mode
  3. Fly to the hoop, get as close as you can and note the lat/long co-ordinates and height
  4. Convert the height to metres and increment by a small amount to obtain your new Z value
  5. Open FLED and set the top-down view to the lat/long co-ordinates
  6. Switch FLED to 'world' mode (left click lat/long co-ordinates in bottom left hand corner of screen) and note the X and Y values
  7. Close FLED, navigate to the relevant challenge folder, open the SCRIPT.TXT file
  8. Comment (//) out the existing line within the ON STARTUP procedure, i.e. //Set position of hoop17 to marker Autopos17
  9. Add a new line underneath it, i.e. Set position of hoop17 to X Y Z
  10. Close script, restart challenge, check position and altitude of hoop and tweak X, Y and Z values as required

Works for me!Jonathan S.

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