December 4, 200916 yr Hello. I made my very own night texture for a Boeing 737-300 but there is a problem, the window lights come on only when I turn on the landing lights. Is there a solution?
December 4, 200916 yr There is a solution.It requires you edit the lightmap alpha channel.Areas that are controlled by the panel lights have a black alpha channel.Areas that are controlled by the landing lights have a white alpha channel.Hope this helps,Joe The best gift you can give your children is your time.
December 4, 200916 yr There is a solution.It requires you edit the lightmap alpha channel.Areas that are controlled by the panel lights have a black alpha channel.Areas that are controlled by the landing lights have a white alpha channel.Hope this helps,JoeThank's for the reply :( . I'll try this. I'll ad the black alpha to the bmp.
December 4, 200916 yr uuups now the fuselage is all chrome. I opened the channels section and painted the alpha 1 channel black. saved and converted to bmp with DXTBmp, and there the Alpha Channel preview shows white color. Am I doing something wrong?
December 4, 200916 yr Sounds like you painted the alpha for the texture, not the lightmap.If the model was made with GMAX the texture name would end with _T.bmp and the lightmap would end with _L.bmp.Night lighting is controlled by the lightmap.Hope this helps,Joe The best gift you can give your children is your time.
December 7, 200916 yr That's Exactly what I did :( Sorry my mistake. I fixed the _L.bmp and now the night texture works fine. T hank's N60JBravo. But is there any way to separate the lights so every light effect has it's own switch?preview
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