December 20, 200916 yr I posted about this on another forum, but haven't received a answer yet.Some time back, I remember seeing a download somewhere which would alter the parking brake strength, so you could power up, and the aircraft would stay put. Take for example the default Hornet. If you add full thrust, it will start to move. Maybe that is realistic; I don't know. But I don't want it moving until I release that brake!Retnavycpo
December 20, 200916 yr Here is the brake section from the cessna 172 cfg.[brakes]parking_brake = 1 //Parking brake availabletoe_brakes_scale = 0.68 //Brake scalarauto_brakes = 0I guess you just have to increase the brake scalar.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
December 20, 200916 yr Author Here is the brake section from the cessna 172 cfg.[brakes]parking_brake = 1 //Parking brake availabletoe_brakes_scale = 0.68 //Brake scalarauto_brakes = 0I guess you just have to increase the brake scalar.IANWill try that, thanks!Pete
December 21, 200916 yr 1.0 is the default, or normal, value. 0.xxx values are usually used to prevent (poorly configured) tail draggers from doing a nose dive (crash) on hard braking. You can increase it to 1.5 or 2.0. But, if the entry in air file for braking_strength is = to 0 then they will still be 'weak'. The value for max braking scale is '-32767' (yes MINUS). Try that. Then rev em up.Chuck BNapamule
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