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FSX is almost perfect, but texture fighting glitches

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I only seem to notice this at default airports. There are texture fighting issues on some hangers. Flashing of textures is the best I can describe it. Also sometimes when panning in the virtual cockpit clouds disappear and reappear. Is there anything I can do to fix that? I have followed nicks guide exactly on an i7 processor and nhancer. Latest nvidia drivers. GTX 285, win7 x64 ThanksDavid

HelloThe only cure for me on my old 8800ultra was turning off the ground scenery shadows

That's disappointing, I wonder if I can narrow it down to certain default textures and fix them somehow. But thanks for the tip, if that's the only solution then I will live with it

That's disappointing, I wonder if I can narrow it down to certain default textures and fix them somehow. But thanks for the tip, if that's the only solution then I will live with it
HelloHello thats the only fix for the flickering buildings, the plus is that you will pick up a few frames without the shadows.The flashing clouds issue might be fixed by these instructions I have saved, they were originally posted here by Haldir a long time agoI have just cut and pasted them hereThe ultimate culprit lies in the material handling of the cloud shader.Go to this folder:FSX\ShadersHLSL\miscThere you will find a file called SwarmCloud.fx. Make a backup copy of this file somewhere. (as always no crying if you don't do this step)Open the original SwarmCloud.fx in notepad or wordpad and then look down about 20 lines down from the top. You will see this entry:bool NewMaterialUsage = true;Change its value from true to false. Make sure to keep the semi-colon.Save and close the file.Now, go to C:\documents & settings\\Local Settings\Application Data\Microsoft\FSX\(If you can't get to this folder make sure that "show hidden & system files/folders" is turned on in your windows folder options.)(This is the XP path by the way, Vista users will have to hunt for their equivlalent in the users folder.)You will see a folder there called: Shaders.Either move that folder out of there or delete it. Don't worry, FSX will build a new one the next time you run it. It contains a cache of the compiled shaders. This folder must be removed to ensure that the change you made to the cloud shader file above will be compiled and used on FSX's next run.==============================================Note: This fix can be undone by simply editing TRUE into the line as noted above.Also, I suggest you not delete the entire SHADER folder fromC:\documents & settings\\Local Settings\Application Data\Microsoft\FSX\as suggested and instead simply empty the contents of:C:\documents & settings\\Local Settings\Application Data\Microsoft\FSX\Shaders\MiscOf course be sure to backup the MISC folder I noted above before trying this so it can be restored -and- backup the original SwarmCloud.fx file in the Flight Simulator X\ShadersHLSL\misc directory.

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