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Glynn

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  1. Glynn's post in "Ghost" assignment for Quadrant axes was marked as the answer   
    The microswitches at the end of these Axis are sending the G and Z keypresses, you will need to track these down in the P3D controls if you insist on using P3D control assignments.
    You will forever have a world of pain if you continue to use a mix of P3D controls and Fsuipc controls.
    Choose one method and stick to it, my advice is to do everything within Fsuipc  as this gives you much more flexibility and access to many more internal P3d controls. The P3D controls section is absolutely of no help if you fly a range of addons, unless you particularly enjoy reconfiguring hardware between different aircraft types.
  2. Glynn's post in My Traffic 6 error was marked as the answer   
    Matthew, your area 125 in your working scenery.cfg located in C:\ProgramData\Microsoft\FSX\ should read
     
    [Area.125]
    Title=MyTraffic
    Local= D:\MyTraffic Professional\MyTraffic
    Layer=125
    Active=TRUE
    Required=FALSE
     
    And your FSX.cfg should contain the line
     
    SimObjectPaths.0=SimObjects\Airplanes
    SimObjectPaths.1=SimObjects\Rotorcraft
    SimObjectPaths.2=SimObjects\GroundVehicles
    SimObjectPaths.3=SimObjects\Boats
    SimObjectPaths.4=SimObjects\Animals
    SimObjectPaths.5=SimObjects\Misc
    SimObjectPaths.6="D:\MyTraffic Professional\MyTraffic\Aircraft"
     
    Note the quotation marks in the SimObjectPaths.6="D:\MyTraffic Professional\MyTraffic\Aircraft" line, this is a windows convention but the scenery library entry does not seem to need them.
     
    These are the only two entries that MyTraffic needs to work, so as long as you are editing the correct scenery.cfg (C:\ProgramData\Microsoft\FSX\scenery.cfg) it should work
  3. Glynn's post in Tool to automatically remove all FSX-default static airplanes? was marked as the answer   
    Rename \FSX\Scenery\World\Scenery\trafficAircraft.bgl to trafficAircraft.passive
    That will get rid of the default traffic, for statics at your third party airports you will have to find the relevant bgl and rename it.
    Obyx freeware airports seem to have a lot of static stuff dotted around.
  4. Glynn's post in VC textures appear soft/fuzzy compared to FSX was marked as the answer   
    Turn off FXAA
  5. Glynn's post in FSX problem or window problem? was marked as the answer   
    To have Vsync in windowed mode requires Aero to be on, see this post:
     
    http://forum.avsim.net/topic/375526-addendum-to-vsync-fix-windowed-mode/
  6. Glynn's post in unable to read documentation was marked as the answer   
    You need to install a PDF reader, I use SumatraPDF but Google will find you many more.
    http://www.sumatrapdfreader.org/free-pdf-reader.html
  7. Glynn's post in Controllers and USB ports was marked as the answer   
    FSUIPC4 User Guide.pdf
    Page  26    Keeping track of multiple control devices ("Joy Letters")
     
    In your Fsuipc.ini put AutoAssignLetters=Yes in the [JoyNames] section and then Fsuipc will look after them for you.
    You can unplug your controllers and not worry about which ports they were originally on, Fsuipc will sort it all out and your assignments will still work
     
    [JoyNames]
    AutoAssignLetters=Yes
  8. Glynn's post in P3D Active Sky Next and EZDoc was marked as the answer   
    No,  I got it from the link above, then renamed it so that I can have both in my Ezca directory.
    My exe.xml files on P3D and FSX are edited to call the correct exe.
     
    Make sure when you put it into your ezca directory that you have renamed it first otherwise it will ovewrite the FSX version.
    Then set its properties to run as administrator
  9. Glynn's post in FSUIPC to Run LUA script, where? was marked as the answer   
    The Readme.txt that comes with the lua files clearly states that "it will be listed as "Lua Q400VSpeeds"
    Despite not owning the Q400 I have just copied this lua into my modules folder along with speeds.dat and just as the readme states there it is listed in Fsuipc
     

  10. Glynn's post in assigning joystick buttons with fsuipc was marked as the answer   
    The fsuipc button programming page is fairly self explanatory but the excellent documentation is really worth reading through.
    But  at its most basic it consists of pressing a joystick button and either assigning a keystroke combination (left hand side) or assigning a Fsuipc Control  (right hand side)
     
    Read from page 26 of the FSUIPC4 User Guide.pdf where button programming is explained in detail and from page 16 of the FSUIPC4 for Advanced Users.pdf for a more in depth look at the facilities
     
    Once you have an understanding of how the button programming page works you should fiind it easy to program one of your buttons to send a Fsuipc Control.
     
    The special Fsuipc  controls for Squawkbox are:
    1001  PTT on
    1002  PTT off
    1068  PVT voice transmit on
    1069  PVT voice transmit off
     
    A read through the List of FSX and P3D controls.pdf will reveal many other useful controls you can send with a button press

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