March 12, 201016 yr Fellow enthusiasts,I wanted to responded to some issues raised and questions asked in the pinned 'map version update' thread but didn't think that was the place to carry on the usual Q-A play back and forth.We've just had a map update; should I update and how do I do that.The how is easy... just edit the "map_version=" with the new number in the service configuration sections .Should I update?Observation: Yesterday I went to a location that I last visited several months ago. It's dramatically different looking. Ah, so here is a case, I thought, where adjusting the map version would let me access the older version. Not so.I don't know if there is any actual 'previous version' access or if there is but it's for a limited time or number of versions but nothing I tried showed anything but the current imagery. If I can't see previous versions and every version number, in this case at least, gives me the current version I have to ask if it matters at all! Has anyone ever found that using an earlier version number accessed a previous version? If there is no concrete evidence that it actually matters, I think it will be a long time before I bother with any more updates personally...But suppose an update actually gives a higher resolution in a particular area - will TileProxy update my cache or my scenery?A reasonable question to ask but it will depend on the individual's settings for part of the answer.TileProxy WILL NOT replace any existing jpg imagery.It will download higher resolution imagery and make more detailed scenery IF the configuration instructs it to...TileProxy makes whatever scenery the sim needs for ITS settings. If I tell it to make 1m scenery for me, it does so - no questions asked!Suppose I went to Shurivanishustrakhvarnataubistan last week with all my TileProxy settings and the sim set for 1m quality; only there was no 1m imagery available. It is very probable that I never even realized that because my 'ovals' filled out to the appropriate level and the scenery was pretty decent... and now I hear that the area has been brought up to1m resolution.Q: What did it make when I was there before?A: 1m scenery.Not a misprint. TileProxy makes the specified resolution scenery out of whatever it has to work with. In this hypothetical case, it made my 1m scenery from 2.4m imagery that was the highest available at the time. Now that 1m is available, will my scenery be updated automatically? No, not until I fly into a new region. So long as my setting is still 1m and I have 1m scenery where I am, there is nothing (from TileProxy's perspective) to update. If I return to Shuri''bustan with higher or lower settings then scenery will be updated/recreated with the new settings everywhere I fly.There are several choices about how to deal with this... In one sense, just flushing the world scenery folder is simplest but it deletes everything.Manually deleting the tiles from whatever folder contains the old tiles you need to replace; the one folder instead of the world."change some settings and rebuild" is also easy enough to do.My personal preference is to make a new empty folder for the area and after making scenery from the new imagery, then copy it over on top of the old scenery.The scenery is pretty volitile - most changes you make in the .ini cause the scenery to go 'pooof' and start to rebuild over again.. but I hate to just intentionally wipe a region completely when I only need changes in part of it...I really do wish 'map version' were a sim Time Machine and I could go back...Loyd Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro
March 12, 201016 yr Hi Lloyd,When I read through what you said, i thought, yes that is exactly how I understand that Tileproxy works.I came to the same conclusions as you a while back and so don't usually bother to update the map version number.If you flush the world folder and update the map version, then as I understand it, you will get the latest map (assuming that it has actually changed).I wonder though whether you need to delete that part of the scenery cache too - I was under the impression that it was not necessary to.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
March 13, 201016 yr Author If you flush the world folder and update the map version, then as I understand it, you will get the latest map (assuming that it has actually changed).World Folder? as in TileProxy Photoreal World - the manufactured scenery...Deleting scenery shouldn't cause new imagery to download; it would just rebuild with the jpg's you already have. It should only download (current or otherwise) if there is no image tile for a location at a particular level. I think jpg's and scenery would both have to "go" to trigger a download and rebuild from scratch. But this just made me think of something.What do I want to see when I'm done, the level 10? Or how about level 14? Most likely I want 15 at a minimum and preferably 16 - the 1m level 17 is just too bulky for me except in extremely small locales - like an airport only. If there is new coverage, what is the ONLY thing that matters? THE TOP LAYER, AND THE TOP LAYER ONLY! Should I ever find myself wanting to "upgrade" an area, I think just deleting the level 15 or 16 (or whatever I currently have in that area as "top" layer is all that is needed on the image side of things and a flush/deletion of that particular scenery area. No need to download layers that are going to be covered by other newer layers.I wonder though whether you need to delete that part of the scenery cache too - I was under the impression that it was not necessary to.Well, I think so; I made a small chunk of level 17 scenery for Bolzano (with no 17 imagery) and when I restarted and continued the operation with imagery available, those first scenery tiles DID NOT update just because I had new imagery available. I had to delete them to trigger it - that gave TileProxy the need to check for imagery and reconstruct the scenery correctly (which it did).It does make sense to me, though. It seems that TileProxy only does what it 'needs' to: if I have scenery that is correctly 'made to order' (or at least appears to be the right resolution) then there's nothing to update. If I still have cached images at all necessary levels, there's nothing to download.That little test convinced me that I would have to "need to make (missing) scenery" and be missing imagery in order for both to happen. I hope I don't have to try it 'for real' anytime soon.LoydIf you flush the world folder and update the map version, then as I understand it, you will get the latest map (assuming that it has actually changed).World Folder? as in TileProxy Photoreal World - the manufactured scenery...Deleting scenery shouldn't cause new imagery to download; it would just rebuild with the jpg's you already have. It should only download (current or otherwise) if there is no image tile for a location at a particular level. I think jpg's and scenery would both have to "go" to trigger a download and rebuild from scratch. But this just made me think of something.What do I want to see when I'm done, the level 10? Or how about level 14? Most likely I want 15 at a minimum and preferably 16 - the 1m level 17 is just too bulky for me except in extremely small locales - like an airport only. If there is new coverage, what is the ONLY thing that matters? THE TOP LAYER, AND THE TOP LAYER ONLY! Should I ever find myself wanting to "upgrade" an area, I think just deleting the level 15 or 16 (or whatever I currently have in that area as "top" layer is all that is needed on the image side of things and a flush/deletion of that particular scenery area. Where is the need to download new layers that are just going to be covered by other layers?I wonder though whether you need to delete that part of the scenery cache too - I was under the impression that it was not necessary to.Well, I think so; I made a small chunk of level 17 scenery for Bolzano (with no 17 imagery) and when I restarted and continued the operation with imagery available, those first scenery tiles DID NOT update just because I had new imagery available. I had to delete them to trigger it - that gave TileProxy the need to check for imagery and reconstruct the scenery correctly (which it did).It does make sense to me, though. It seems that TileProxy only does what it 'needs' to: if I have scenery that is correctly 'made to order' (or at least appears to be the right resolution) then there's nothing to update. If I still have cached images at all necessary levels, there's nothing to download.That little test convinced me that I would have to "need to make (missing) scenery" and be missing imagery in order for both to happen. I hope I don't have to try it 'for real' anytime soon.Loyd Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro
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