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What do these numbers mean?

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There are some numbers in the tileproxy DOS screen that I don't know what they are. See screenshot below. They appear in the bottom left hand corner of the window and seem to gum up the .jpg loading process, as you can see be my tiles per second=0.1 in the screenshot. The system will keep waiting to load tiles into FSX until these numbers counts down to zero and prints "done!" Sometimes, it runs a whole bunch of these countdowns in a row, slowing the tile loading down to a crawl.Why is tileproxy doing this? It's driving me crazy!tileproxy.jpg

I believe this is described in the user manual -Far from "gumming" up the jpg loading process, it is the display of TileProxy DOWNLOADING blocks of images; without which there would be no other numbers to report.Depending on the ini settings it might download larger or smaller blocks: as in "bulk_extend=50" (default) pulls blocks of (up to) 50 images at a time. This is what you see counting down...It can't "LOAD" tiles until it's made them and it can't make them until it downloads the images to make them with.Unless you just fly around in the same area all the time, you will usually be flying into new territory and constantly downloading new images.The larger your terrain radius and the faster you fly, the more TileProxy has to download in any given period of time. If you do stay in the same area, once you've downloaded all the imagery for the area, it won't need to download or make scenery any more and things will be a little smoother.The little block of 16 'stars' in the 1.2m oval (level 17) shows the completion of a single scenery tile at resolution 1.2m.Each tile represents about 1.2km from side to side - which goes by real fast in an aircraft.Your display also reveals TP is struggling (overtaxed) with trying to build 1.2m tiles before it's even finished with the 2.4m and you don't stand a chance of ever downloading .6m images (if there are any) or making tiles of them with that load going on and the speed you appear to be trying to fly.1.2m resolution tiles are over a megabyte each and TileProxy is having to make hundreds (and then possibly thousands) as you fly and provide them to FSX - which can't even keep default tiles in focus at 400kts in my machine. 60cm tiles are 5M+, and probably only suitable for hot-air ballooning on the typical computer - I think you are asking too much of TileProxy and your system to make 60cm tiles.Loyd

Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro

Thank you. That really helps me understand. Fortunately, I'm not using 60cm imagery. I learned a long time ago that my machine cannot handle it.So now that I know what these numbers represent, I've run some online speed tests and have discovered that my internet speeds are appalling! They didn't used to be, which is perhaps why I don't remember seeing these numbers in the past. Now I'm realizing that my poor TP performance looks to be coinciding with my recent network slow down. I've got to troubleshoot my internet connection and try to figure out what's wrong.

According to your picture, you are trying to use 60cm imagery. If you were using 1m imagery, then the last two eggs would have nothing in them but in your picture,the last egg but one is trying to build.i.e you are not using lod 8 or LOD 17 but you are using levels 9 to 16.IAN

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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