May 4, 201016 yr Hello,I suppose this isn't just an MD-11 specific question but as that is the plane I'm mainly flying at the moment I'm mostly interested in if this would work well with the MD.As I have understood things the force feedback features in FSX is by default just some shaking when landing or getting the stick shaker before an imminent stall. Nice as that may be, what mostly interests me is a more realistic simulation of aircraft pitch trimming. There is an add-on called FS Force that would supposedly add some realism in this sense.I am not a real world flyer but from what I understood the trimming of a real aircraft goes like this: 1. push the yoke to acheive the pitch you want - 2. turn a wheel/push a button to relieve the pressure on the yoke you are currently sustaining with your hands.In a simulator without a force feedback joystick, trimming becomes more like: 1. push the joystick (or yoke) to acheive the pitch you want - 2, turn a wheel/push a button "a bit", 3. release the pressure on the joystick and see what happens, 4. reiterate 2-3 until the aircraft is trimmed.The simulator way of doing it is (at least in the way I imagine things) not just less realistic but also more difficult as you have to guess how much trim you need instead of immediately being able to feel it in your hands. Which leads to my two questions:1. Has anyone tried this FS Force add-on? Was it any good?2. Does it work for PMDG MD-11? I guess the LSAS might play some tricks here but I might be wrong..Thanks and regards,Per Isacson Per Isacson, ESSA System spec: ASUS M2N68AM-PLUS, AMD Phenom II X4 945 3.0GHz, Nvidia GTX260, 4GB DDR2 667MHz, Vista 64 bit --- Addon aircraft: PMDG 737NG, PMDG MD-11, LevelD 767, Suprunov Design YaK-40, Beechcraft Duke
May 4, 201016 yr That is something I've been thinking about as well. I have tested a FF joystick with FS and it's not too useful. I will try the FS Force utility and see how it works. However what I imagined with a FFB joystick and an airline simulator was realistic simulation of autopilot movement of controls, so you could leave the Setting to Always override Elevator and Aileron in PMDG settings (as I see it then the joystick should make the turns and if you intervened it would modify the command until you pulled enough to disconnect). However testing this feature FS expects a null joystick while in autopilot and the joystick turns (snaps) the opposite way and because it's not null anymore it also disconnects the A/P. Thus impossible to fly. So I just switched back to my non-FF joystick. Eric Bocaneanu ROvACC Director
May 5, 201016 yr No utility or addon is required, just take off in a Cessna and hold a pitch angle then trim out the force. Every time the aircraft goes out of trim, you will feel it through the stick. The sidewinder works perfectly for this and feels exactly like the real stick. The same works in the MD-11 but the LSASS attempts to hold the pitch for you making trimming a little less obvious. Paul Smith.
May 7, 201016 yr Author Thanks for your comments. When looking around a bit in the other forums on AVSIM it seems like 30% of the FF users are really happy about it and 70% think it doesn't work at all. I guess it might be a bit of configuration work to get it to the level you want it to be. Maybe I should stay with my Saitek X52 for a while and spend the time I get for simming on flying instead of configuring joysticks. :) Per Isacson, ESSA System spec: ASUS M2N68AM-PLUS, AMD Phenom II X4 945 3.0GHz, Nvidia GTX260, 4GB DDR2 667MHz, Vista 64 bit --- Addon aircraft: PMDG 737NG, PMDG MD-11, LevelD 767, Suprunov Design YaK-40, Beechcraft Duke
May 8, 201016 yr Yeah, but half the fun is configuring and playing around with these "toys". Off Topic: recently when creating a home cockpit with a friend I discovered that tweaking the simulator experience (joysticks, screens, "workflow") is sometimes more fun then flying. When for example a switch panel is finished, and everything flies fine we always need to find another thing to modify, create, add. Eric Bocaneanu ROvACC Director
May 9, 201016 yr Author Yeah, but half the fun is configuring and playing around with these "toys". Off Topic: recently when creating a home cockpit with a friend I discovered that tweaking the simulator experience (joysticks, screens, "workflow") is sometimes more fun then flying. When for example a switch panel is finished, and everything flies fine we always need to find another thing to modify, create, add.I suppose you have a point there! But it can get a little too much as well. A couple of weeks ago I think I spent almost an entire Sunday reinstalling and tweaking my flight sim stuff. Towards the end of the "session", getting more and more frustrated with that things didn't work the way I wanted them to, I suddenly realized that I had already forgotten why I started the whole process. Can't say if I achieved what I was aiming for as I still can't figure out what it was.. Per Isacson, ESSA System spec: ASUS M2N68AM-PLUS, AMD Phenom II X4 945 3.0GHz, Nvidia GTX260, 4GB DDR2 667MHz, Vista 64 bit --- Addon aircraft: PMDG 737NG, PMDG MD-11, LevelD 767, Suprunov Design YaK-40, Beechcraft Duke
May 11, 201016 yr I think fs force is great soft ware.i have ver one and two i use a old MS force feedback stock with this software. its a great combo. Paul sheather PC win7 64bit i7 960 oc 3.80 gtx 470x2 SLI 8gig ram PMDG MD11 737NG 747-400 747-800 JS41 B1900 CS 727 757 767 C130 AEROSOFT A320-1 TWIN OTTER FSD PORTER SENECA WARBIRDSIM P51B CARENADO C208 C206 CERA BELL212 FLIGHT1 ATR Active sky ASA
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