June 26, 201015 yr I've recently repainted an aircraft and converted a passenger paint I had, into a cargo variant. Everything worked out great except when turning on the interior lights at night, I still see the entire row of PAX cabin lights instead of the few cargo lights.Is this a file I can just overwrite, or is this part of the texture itself? Something to do with an alpha channel? Could it even be modified?Thanks for any help.PS - I'm very new at repainting, and I'm using DXTbmp and Paint.netRobert Williams Robert J. Cahill, CCNA, CCNAS, FAA Commercial (KIAD) X-Plane 11 | i9-7900X at 4.6 Ghz | Gigabyte Aorus X299 Gaming 9 | EVGA GeForce GTX 1080Ti FTW3 | 32GB GSkill Trident Z DDR4 3600 | Samsung 960 Pro M.2 512GB | Samsung 960 Pro M.2 1TB | Corsair H115i AIO w/ two Noctua NF-A14 iPPC-2000 PWM | Phanteks ENTHOO EVOLV | Dell U341W 21:9/34" 3440 x 1440 at 30Hz | Precision Flight Controls
June 26, 201015 yr "PMDG_MD11_Fuse_Left_T""PMDG_MD11_Fuse_Right_T"Are the usual day fuse textures (by default), there is also"PMDG_MD11_Fuse_Left_LM""PMDG_MD11_Fuse_Right_LM"which is for nightCheck a default (official) DDS texture folder and you will see them, in the paint kit you can replicate them and make your own as there is a layer group called "Night windows" included the "PMDGMD-11_Fuse_Left" (and right) files. But in your case just find these the night files (LM on the end), just colour the whole thing black and your windows will be gone. Jay Vorkapic
June 26, 201015 yr Author Thanks you so much for your help. I forgot about the other set of fuse textures.Much appreciated!Robert Williams Robert J. Cahill, CCNA, CCNAS, FAA Commercial (KIAD) X-Plane 11 | i9-7900X at 4.6 Ghz | Gigabyte Aorus X299 Gaming 9 | EVGA GeForce GTX 1080Ti FTW3 | 32GB GSkill Trident Z DDR4 3600 | Samsung 960 Pro M.2 512GB | Samsung 960 Pro M.2 1TB | Corsair H115i AIO w/ two Noctua NF-A14 iPPC-2000 PWM | Phanteks ENTHOO EVOLV | Dell U341W 21:9/34" 3440 x 1440 at 30Hz | Precision Flight Controls
Create an account or sign in to comment