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PMDG 737-800 Problem

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Hi guys,I am working on a new livery for my airline, and i am about to go nuts. The last piece i want to paint is the front wheel cover. I use DXTBmp to convert the original texture to bmp, edit with Photoshop and reconvert it with DXTBmp again to extended textures. But it never shows in FS. When I apply the same procedure to 737-700 instead of 777-800, i can paint the texture and it shows in FS. I also tried to copy the working texture from 737 and paste it to 738, but i was not successful.Please help me keep my sanity.

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After trying for 6-7 hours, it turned out to be my dumbness. The required pieces were on one of the .psd files, but sadly i didn't saw them for that period of time. When I thought i can't find some textures at the .psd files, I thought i should check the other files. I found them, but obviously there were the wrong ones, and therefore it wasn't possible to change them. At the end, i rechecked the .psd files and found what i what was looking for.Thanks once again for your attention.4242328.jpg

Hi Bogac Glad you got it sorted ,but you have also found another problem with the -800 paintkit.On your fuse_left_t PSD you need to move the centre part of the fuselage up a pixel or two.If you look where the centre texture meets the rear texture you will see the same step.This error only appears on the left side .That is a nice paint ,I really like the engines

  • Author

Thanks for your compliments, Mark. I was aware of the problem you mentioned. I even tried to solve it by copying the right side line and pasting to right and rasterizing the layers, but no use. I'll try your recommendation. Thanks.

Hi Bogac I spent a while hunting down that little error ,I must confess I was convinced I was doing something wrong Once you have taken the textures from the fuse cutout template ,align them as normal, but once you have aligned the centre texture as per the layout template ,I then select it and use the arrow keys.I just press the up arrow key once and that drops the texture into the correct position.I hope you post a couple of screenshots when it is done, I really like the look of that liveryMark

  • Author

Dear Mark, thanks a lot for the tip. I think of myself as someone who has an eye for detail, and being not able to fix that would make me crazy for sure. And without your help, it wouldn't be possible.Well, i still have some more work to do. ı need to update the text on the fuselage and i need a more res logo. After these changes it will be finished and i will gladly share the paint with, if you want to. I want it to be a quality repaint, do you have any recommendations to improve the quality?I am still not sure what to do with those engines. Flowers were very thin and there got jagged easily, so I wanted to change and replaced them with these flowers, but i am not sure whether i am happy with it or not. This is the latest SS, some more to come soon.18081515.jpg

How do you get the detail and sharpness? I'm using DTX and Photoshop, like you, but I lose the detail and sharpness of a good livery that I've just edited and converted back.

  • Author
How do you get the detail and sharpness? I'm using DTX and Photoshop, like you, but I lose the detail and sharpness of a good livery that I've just edited and converted back.
Well, as for the painting part, I used the Smart Sharpen feature of the Photoshop after flattening and before converting textures. As for the screenshots, I used a Photoshop filter named Noise Ninja.Hope it helps.I also made a couple of Alpha channel edits, latest download link is: http://www.megaupload.com/?d=SZR2VD2P

To make a real good paint NEVER use the sharpening tool.Just painting the texture in the highest possible quality is the way to a perfect result.The sharpening tool in fact does not make a picture "sharper" it just enhanches the contrast ratio.The quality ot the texture itself degrades.We have to paint the job real sharp ourselves.In general the use of filters on a completed repaint cannot make a paint better only worse.The unsharpenes of the edited texture most likely appears when converting back simfiles the mipmapping option in DXTbmp is checked.You should leave that unchecked.See Painting FAQ`s question 7

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