October 22, 201015 yr Hello.has anyone the experience with FSX traffic distance limitation? It is set to 200 kilometers (cca 124 miles) and when any aircraft exceeds this distance from the user-controlled aircraft, it is removed from the simulation.My questions are:Is there any way to extend this distance?If I create the aircraft with the flightplan where the departure location is further than 124 miles, is it completely ignored or is there still some mechanism to simulate the progress of the aircraft and create it when it should enter the area within the limited distance?Thanks for sharing any relevant information.
October 23, 201015 yr is there still some mechanism to simulate the progress of the aircraft and create it when it should enter the area within the limited distance?Exactly. Traffic inside the bounds exists and probably can be looked at and listened to even at the most remote distance. Traffic outside the bounds are just constantly updated calculations IF the path will bring it within range of the user location. While I fly around Death Valley, no flights between Tokyo and Moscow need to be checked to see if they are near me...I think this is the way Reggie Fields (guru of everything AI) explained it in a post some years ago.The actual distances (as I understand) are determined by the size of specific FSX scenery "blocks"/elements. The region I am in and the 8 surrounding blocks will have 'real' traffic... everything beyond is 'imaginary' (so to speak). So the longest distance should be with me in the corner of a region, SW perhaps, and some AI just coming into range in the NE corner of the block that is NE of me... so we have the diagonal distance across two regions; could be this is the 124mi, 200km that you indicate. I think the distance mentioned for the scenery element was about 40nm across, but this would then be on the order of 56+nm diagonally and 112nm across two elements diagonally.. getting pretty close to your 124nm also.If I wanted to test, I'd use the SDK traffictoolbox (radar view) and just monitor the visible AC and see if they disappeared right on a scenery boundary - 45°N is a easy-to-find boundary that's common to every size element and if I were maybe 75nm south of there, I'd be expecting AC to appear and disappear along that boundary; same for 30° intervals E and W.Loyd Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro
October 28, 201015 yr Hi FolksSimConnect based traffichas no distance based limitation, and can be seen from any locationwithin the scope of the FSX environment,(and vice versa).Only compiled traffic bgls behave as you've described,(i.e. non-SimConnect traffic).HTHATBPaul ODG Preview
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