October 27, 200322 yr I've noticed that since I installed those beautiful water textures from Bill Lyons that I am now experiencing frequent stutters and pauses. I do not necessarilly have to be viewing the water when this occurs. In fact it happens while taxiing at an airport with no water in view.I noticed in the forum on Rage 3D that some others are also experiencing the same thing in FS2004 with this new file.BTW, I am using the 3.8 Catalyst drivers with a Radeon 9800 Pro.Just wondering if anyone here has seen this or knows of a possible solution?Thanks a lot, Howard Jetline Systems: Intel 8th Gen Core i7 8700K (4.8GHz Overclock); GTX 1080 Ti; LG Curved UltraWide 3440x1440 Monitor .
October 27, 200322 yr I have athe same vid card as you and i seem to get stuttering just after taking off at Lydd for about 10 seconds, then it's fine after that. I've no idea why it does that or what i can do about it either! At least its not permanent stuttering.
October 27, 200322 yr Not experiencing stuttering with Bill Lyon's water textures. However, I made another interesting observation recently while flying from Lago's Diamond point.Taxiing to the runway the sim would stutter briefly every few seconds (say 10-15 seconds) and this would continue through the takeoff phase and during flight thereafter. Rather annoyingly I noted that this stuttering persisted when I went to other airports. However, when I loaded my default flight the stuttering had gone. Therein lay the clue.I noted that Lago have set up broken clouds. So I cleared all weather at Diamond point and the stuttering stopped. I then reloaded broken clouds by making the selection under weather in the sim and all remained well. The appearance of the clouds before and after were different so presumably I haven't recreated Lago's full weather setup correctly. No problems noted at Flying M.I am using Chris Willis's modified, frame rate friendly cloud set.Mike
October 28, 200322 yr I also tried Chris's clouds, but the stuttering continues. Howard Jetline Systems: Intel 8th Gen Core i7 8700K (4.8GHz Overclock); GTX 1080 Ti; LG Curved UltraWide 3440x1440 Monitor .
October 28, 200322 yr I suggest we get back to the problems related to the Lyons' water textures. With all respect there are a number of threads on this forum about stuttering related to clouds, sounds and most everything else (including intrusive wives) :-) After installing the water textures and setting my water effects slider to "high" I got those beautiful sparkling effects and crisp waves just as depicted on the jpg's that come with the download. However, the effects change every few seconds from the sinchronic movement of waves and light reflecting on them, into white blobs lined up over blurry water textures. Sort of like moving the water effects slider back and forth from low to high res every few seconds.I have a GEForce TI4200 128MB 8X AGP card running the latest drivers (52.16) set on 2XQ AA and 4XAF. Any clues? BTW I have not noticed anystuttering after installing the textures.Thanks.Mauricio
October 28, 200322 yr I have almost the same system as you, and too have stutters in spot view near water. in KSEA the stutters are very noticable, so it depends on amount of water around.I found no solution other then turning off the animations, but I prefer to leave them on and stay inside the cockpit
October 28, 200322 yr I haven't had any stutters around the water.... If anything, performance seems a bit better.As far as cloud stutters are concerned... With the 3-d clouds, there is a periodic "formation" phase as you move through the MSFS world, where distant clouds fade away and new ones are drawn. The time between phases depends on how fast you fly through the database. And, once you're at altitude, it's less perceptible because of the ground motion relative to the fps. Anyway, during these phases, my fps will stutter. This is something I've always considered the fault of my slower system so it's interesting to hear of others with the same issue.
October 28, 200322 yr Any stuttering would likely be caused by the fact the water detail slider was moved all the way to the right thus causing more of a work load for the gpu. The textures are actually an improvement FPS wise. Since I'd loaded the 2.4.96 Omega drivers, I'd been running FS2k4 at 4xAA & 16xAF Quality Mode. After moving the water slider all the way to the right to take advantage of these new and beautiful water textures, I noticed that my 9700 Pro was working a bit harder than it had been before. So, I switched back to 16xAF Performance Mode. Any perceived slow down gone. The new textures with the water slider all the way to the right seem to work better than before. Run in AF Performance Mode for a while. I see very little difference in the graphics being displayed and it's a lot easier on your card. Just make sure the trilinear filtering is selected in the sim settings as I've experimented with these settings and graphics improve tremendously as you move from no filtering to bilinear filtering to trilinear filtering regardless of whether you're running performance AF or Quality AF. If you want to experiment change the setting as you fly over a desert area like Palm Springs to San Bernadino. You'll see a huge difference in terrain quality when that filtering slider is moved from none to Trilinear in AF Performance Mode. It works independently from AF.
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