Jump to content

Archived

This topic is now archived and is closed to further replies.

JimD737

Ground Scenery

Recommended Posts

Hi All,I've half-heartedly started work on Atlantic City Casinos, mostly for landmark reference. If I can remember how to texture the buildings, I will.I have two dilemmas: 1. What do you call the ground beneath scenery and 2. Should I be including all of the buildings in ONE GMAX object?See attached photo. I do all of my work using the measurement tool in GOOGL Earth. Whether it is the size of an object or distance from another object.1. the default ground scenery is too small and my scenery is in some of the waterways. What is the best way to get the correct "ground scenery"?2. All of the beige buildings are my work in one object. Should I be creating individual objects and be placing them?Thanks!Jim Donlin

Share this post


Link to post
Share on other sites

The ground is referred to as "terrain". Assuming this is for FSX, I recommend SBuilderX 3.13. This will allow you to download Google Earth (or Bing) aerial data which you can use to create accurate shorelines, roads, and streams. For the most part in FSX, you will have to work on one or more square areas called QMID11 cells. The general approach is to replace all the default terrain data within the QMID11 cell or cells with new data. At the edge, you will have to compromise some to match up your work to the existing data outside of your project. That can be done by using the "show aircraft" function while FSX is running in slew mode and slewing your aircraft over the default terrain to figure out where your new terrain will have to connect up.Another option would be to replace the default terrain with photo terrain. Google Earth isn't an option (if you want to upload your project) due to copyright limits, but for your own use it isn't a problem. There's other data without limitations available from the USGS, but you have to do some conversions to get it into the correct format for FSX which takes some learning.I don't think it is a good idea to have too many buildings in a single object. FSX determines how to draw the object based on the distance of the object's reference point from the observer, and if your object covers too much area that could cause performance issues. Also the object group will be placed relative to ground level at the reference point, so some buildings might be partly buried or floating due to round earth or uneven terrain.Google has some tools that can help rapidly construct buildings from Google Earth like Sketchup and Building Maker which might be quicker than trying to obtain dimensions from Google Earth and then transfer into GMAX.scott s..

Share this post


Link to post
Share on other sites

Thanks Scott.I'm still running FS9 and probably will be for a while.I'm a high-speed, low-drag kind of scenery developer. I have done some texturing on my previous scenery but was off for a few years. I'm back now and for myself, I don't really care that the buildings are not textured. I may release scenery with the right colors but not textured. KWWD and Barnegat light House are two examples.I may work with the current Atlantic City terrain and shoe-horn my scenery objects into it.Thanks again for the reply,Jim

Share this post


Link to post
Share on other sites
Thanks Scott.I'm still running FS9 and probably will be for a while.I'm a high-speed, low-drag kind of scenery developer. I have done some texturing on my previous scenery but was off for a few years. I'm back now and for myself, I don't really care that the buildings are not textured. I may release scenery with the right colors but not textured. KWWD and Barnegat light House are two examples.I may work with the current Atlantic City terrain and shoe-horn my scenery objects into it.Thanks again for the reply,Jim
For FS9 there is SBuilder 2.05. This ver doesn't auto-download Google data, but you can do a screen capture to get what you need using this:http://www.ludowise.x10hosting.com/gmaps/rhumbamaps.htmland then use the "add map" in SBuilder to install as a background image. An advantage of SBuilder, is that you can append the default data (HP9 is water poly, HL9 is the shoreline, RD9 is the roads for Atlantic City it is your scenery\Name\scenery\xx928180.bgl. Once you load in the default data delete the bad polys and lines and then create your own. Note when you compile your scenery don't "select all", just your mod data otherwise you can get double data.scott s..

Share this post


Link to post
Share on other sites

×
×
  • Create New...