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Posted

Hi to all...I'm currently placing autogen buildings in a phototile for my FS9 scenery project... but I'm snagged into a problem...a small area (to be depicted as a housing village) seems to be making some of the buildings I placed disappear... I haven't breached the 300 building limit on that tile, and there are no exclude or flatten command/bgls whatsoever in that regionwhat the hell's going on...needing an immediate solution...thanks

Posted

ok, I think I'm on to something...I'm placing autogen directly on the low final approach path and near the sides of the runway... those are the items that are going missing...is there a way to make those buildings and trees appear?

  • Commercial Member
Posted

Ultimate Terrain's "Enhanced road lighting" will supress autogen in certain areas, could that be the problem?Jim

Posted
Ultimate Terrain's "Enhanced road lighting" will supress autogen in certain areas, could that be the problem?Jim
Hi sir!Um, I don't use ultimate terrain on my project, I just made some phototiles from the freeware Photoscenery creator and used FS9's annotator for the autogen footprints...I'm starting to believe that the sim created hidden runway extensions/boundaries which suppresses some of my autogen footprints...
  • Commercial Member
Posted

Autogen trees can grow in the middle of an Afcad runway without an exclude, but maybe they are excluded from the approach end somehow, don't know. Are you using any "FS2002 ground polys" for your runways and such? I know they too can suppress autogen for quite a distance around them. There's a tweak for that in FS9 though.On the subject of autogen have you tried "Autotrees beta"? It does a fair job of placing hundreds of trees on your photo tiles in about 30 seconds flat. Kind of a flakey program and most of the .agns it creates need some editing with the annotator (it adds trees only, so if you want buildings you have to add them anyway), but if you have gobs of trees to place it can save you some time. I think you can find it in the library here or at flightsim.com.Jim

Posted
Autogen trees can grow in the middle of an Afcad runway without an exclude, but maybe they are excluded from the approach end somehow, don't know. Are you using any "FS2002 ground polys" for your runways and such? I know they too can suppress autogen for quite a distance around them. There's a tweak for that in FS9 though.On the subject of autogen have you tried "Autotrees beta"? It does a fair job of placing hundreds of trees on your photo tiles in about 30 seconds flat. Kind of a flakey program and most of the .agns it creates need some editing with the annotator (it adds trees only, so if you want buildings you have to add them anyway), but if you have gobs of trees to place it can save you some time. I think you can find it in the library here or at flightsim.com.Jim
You're exactly right sir... all autogen trees & buildings I placed (no matter how large) are excluded both on the approach ends and on the first few meters on the sides of the runway...The airport I'm making is actually a revised version of an existing airport in FS9... I only widened and extended the runway and added the ramp and other items... and I recall the original version in FS has that rectangular grass "lawn" surrounding the runway... I believe this is the ground poly you pointed out... and FS widened the dimensions to match the edited runway... and if that's the case I want to get rid of it... as it messes up the autogen placements I madeI sure want to know how to do that... I'm still pretty new at scenery desiging... :( I haven't tried Autotrees Beta, but I will later...thanks much sir!
  • Commercial Member
Posted

Have a look in the scenery folder and see if you can find anything obvious like "grass_poly.bgl" or something and rename it "grass_poly.bgl.bak" or otherwise deactivate it. If you can't pin it down by filename move half the .bgls to a temporary folder and start the sim. Does it still show up? If so, you know the .bgls in the temporary folder are "clean". Move half of the remaing .bgls to a second temp folder, start the sim... You can narrow it down pretty quick that way.I'm ###### at Autotrees at the moment, but check it out anyway :smile:Jim

Posted

I tried the tweak you suggested... I'll work on it again later, but so far, no joy... I used the thread about removing airfield boundaries... so far I haven't removed that pesky poly that keeps buildings and trees from appearing...I attached a screenie (should have done that before...) showing the missing autogen footprints... thanks much again!

  • Commercial Member
Posted

So what is the airport you're working on or better yet, what is the name of the download that contains the grass polygon you're trying to get rid of? I'll try to reproduce your problem.Jim

Posted
So what is the airport you're working on or better yet, what is the name of the download that contains the grass polygon you're trying to get rid of? I'll try to reproduce your problem.Jim
the airport I'm working on is San Fernando Airport in the Philippines (RPUS)the airport originally is only composed of a single runway and a tower beside it, and it was misplaced by a few tens of meters off to the west of the actual location (based on the airfield's ARF on the sim)... when I started the project I widened and extended the runway to match the new dimensions (since the whole airport was recently renovated to accommodate larger aircraft), added the ramp and connecting taxiways, and moved the entire shebang eastward to its proper location (runway, apron, ARF & all)...I'm still not sure what file in the scenery folder in the main FS9 folder is the one offending...I'll prepare my project for download sir, I'll upload it as soon as I can...(please PM me your email add, I'll send it there... Big%20Grin.gif )thanks very much!!!

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