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flybywire0386

FSX realism settings for the NGX

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I'm pretty sure what he means isn't your basic joystick axis calibration. It sounds more like dynamic adjustments. Putting the pedals hard over (if you can even do that) at FL370 doesn't move the rudder like it would sitting stationary on the tarmac.
Oh, I understand now (At least I hope). No matter what joystick, flight yoke or rudder pedals you have, it will automatically be set to a proper calibration (Referring to the sensitivities) that reflects the real 737NG controls for both in flight and on ground maneuvers. If this is the case, then that will go on the list of features never before implemented in FSX.

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General realism slider maxed is about the only thing that's required. The way we process the joystick takes into account the stick's range automatically and adjusts.
What if we have the joysticks disabled in FSX and use FSUIPC to handle all joysticks? I could explain what I mean in greater detail if you need.-stefan

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Oh, I understand now (At least I hope). No matter what joystick, flight yoke or rudder pedals you have, it will automatically be set to a proper calibration (Referring to the sensitivities) that reflects the real 737NG controls for both in flight and on ground maneuvers. If this is the case, then that will go on the list of features never before implemented in FSX.
Speaking of the never before implemented features, Is there any chance that PMDG can create a list of these kinds of innovations for an FSX addon?For marketing purposes, and just plain curiosity at this point before release, I think many of us would appreciate a single post since most of the details released thus far are scattered about.

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General realism slider maxed is about the only thing that's required. The way we process the joystick takes into account the stick's range automatically and adjusts.
Is it entirely independent of FSX, and is it capable of reading a device with 64k values per axis? FSX doesn't have the capability (it seems to me) to read 64k values. I can tell by how unresponsive it is to pressure inputs on the stick. In the A-10 sim I can use pressure alone to make tiny adjustments to the flight path; the stick doesn't visibly move.Best regards,Robin.

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