July 21, 201114 yr I'm pretty sure what he means isn't your basic joystick axis calibration. It sounds more like dynamic adjustments. Putting the pedals hard over (if you can even do that) at FL370 doesn't move the rudder like it would sitting stationary on the tarmac.Oh, I understand now (At least I hope). No matter what joystick, flight yoke or rudder pedals you have, it will automatically be set to a proper calibration (Referring to the sensitivities) that reflects the real 737NG controls for both in flight and on ground maneuvers. If this is the case, then that will go on the list of features never before implemented in FSX. Connor McBroom |Field Director of Fallout: New Vegas| ________________________________________________ |Corsair H50 Liquid Cooler|AMD Phenom II X4 955 @3.8GHz| ASUS M4A89TD Pro Motherboard|Sapphire Radeon HD 5770 940/1375| Thermaltake TR2 850W PSU|Corsair XMS3 DDR3 1600 RAM 4 x 2GB|Coolermaster HAF X| Windows 7 Home Premium 64-Bit|Western Digital 500GB Black Edition|Lite-On 24X DVD\RW+ Drive|
July 21, 201114 yr General realism slider maxed is about the only thing that's required. The way we process the joystick takes into account the stick's range automatically and adjusts.What if we have the joysticks disabled in FSX and use FSUIPC to handle all joysticks? I could explain what I mean in greater detail if you need.-stefan
July 21, 201114 yr Oh, I understand now (At least I hope). No matter what joystick, flight yoke or rudder pedals you have, it will automatically be set to a proper calibration (Referring to the sensitivities) that reflects the real 737NG controls for both in flight and on ground maneuvers. If this is the case, then that will go on the list of features never before implemented in FSX.Speaking of the never before implemented features, Is there any chance that PMDG can create a list of these kinds of innovations for an FSX addon?For marketing purposes, and just plain curiosity at this point before release, I think many of us would appreciate a single post since most of the details released thus far are scattered about. A.J. Domingo
July 21, 201114 yr Commercial Member General realism slider maxed is about the only thing that's required. The way we process the joystick takes into account the stick's range automatically and adjusts.Is it entirely independent of FSX, and is it capable of reading a device with 64k values per axis? FSX doesn't have the capability (it seems to me) to read 64k values. I can tell by how unresponsive it is to pressure inputs on the stick. In the A-10 sim I can use pressure alone to make tiny adjustments to the flight path; the stick doesn't visibly move.Best regards,Robin.
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