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Help Please! I have problem with MDL compilation

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I take visual model in 3D max then I compilation in MDL, I using SDK for MSFS 2004/2002 and have bad result aircraft served in an upright position that it can be? And texture load very long.48c02f1dab5f.jpg03b6ab81d30a.jpgc60dbe647ba6.jpg

Hi, Well, it looks like you need to rotate your model by 90 degrees... And you will need to convert your 24 bit BMP textures that you probably used in 3D Max to something like DXT3 or even 32 bit 888 using a program like DXTBmp. Hope this helps,

  • Moderator

I assume you are using Panda for exporting from Max to an .x file? If so, then you need to adjust your Panda settings to change the model's orientation... ...most especially the "X File Settings" tab and the "Left Handed Axis" option. Exporting from 3DSMax using Pandasoft plugin http://www.fsdevelop...andasoft_plugin

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

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