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Unguarded_Frog

Tileproxy AMD 6 Core 5mb internet no transfer! FAvor Please?

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I have search, reviewed, installed,,,reinstalled,,,re-reinstalled. I have changed drives I have even considered reinstall of OS...?!@? But... My tile proxy does work. It just doesn't work the way I would expect my system to work so as a favor I'm asking the great community whom has helped in the past to so many of us out here. System Specs:Motherboard Gigabyte GA-MA790x-UD4PProcessor AMD Phenom 1100T 6 coresRam 8GB Kingston DDR2 800HDD1 wOS Win764 SATA WD 500GB w14.ms seek HDD2 Parralell not used but for backupHDD3 World folder and caches SATA Seagate 1TB tested w 18.ms seek 2x ATI 4850 512mb in crossfire 11.5 drivers (POINT here My older 2 core system ran this stuff eh..OK why not with this now) FSX sp2 tileproxy beta8 shader mod 3.0 I can load a flight in Hawaii like I allways do and I get the origianl loaded area ok and net transfer shows ok.it take a while and works but I think it is cached. because subsequent flight shows little to no net dl but 150 tile per second transfer. This should be DL'ing like crazy, YES? I not getting any new tiles so as a long time user of tileproxy I must have goofed it bigtime So what can I do to avoid a system wide reinstall of everything to get a pleasurable experience again? I can and will post anything I can to help you guys help me? My proxyuser file ## Start a line with # to comment it out.# Turn your text editor's Word Wrapping OFF for editing this document.## Read the manual for help with configuration. Do not contact the# author about the configuration for particular services. Thank you.# [TileProxy] # Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On # Write a logfile to disk. In recommend to only turn this on for debugging purposes.# When using FSX RTM or FS 2004, the logfile may grow VERY fast and affect performance.#logfile="C:\logfile.txt" # If you have concerns about possible copyright violations by caching JPEG and BMP tiles# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy# will not store a single tile on your hard drive. Expect higher network usage though.# Note that offline mode will depend on tiles being available in the cache.diskless_mode=Off # Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No # Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible# if you have at least 2GB of system memory.max_lod=16 # The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can# be used in conjunction with third party scenery products like "FS Altitude" that provides data only# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because# they are not needed anyway. # Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.preload_min_lod=8 # Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.preload_max_lod=17 # The maximum number of tile contexts that Tileproxy will send to the filter driver. A context# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values# mean more use of your precious kernel memory though. The maximum number is 512. Lower if# you run out of RAM during flight and the PC starts to use the paging file a lot.max_contexts=512 # Generate Water Mask. This brings back shader-rendered water and allows# for the use of planes with floats (Goose, Beaver, etc...). If you turn this# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.water_mask=Off # Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions## FS9 users: Use water_blending=off, water_smoothing=on# to get hard land/water transitions which# Tileproxy tries to match pixel-exact against coast-lines## Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results. # Use blending techniques to create a soft land/water transition with some# transparency effect near the shoreline. Compatible with FSX only.water_blending=On # The distance in meters that you want land/water blending to extend from the# shore line. Larger values require more processing. Large values are now possible,# useful values are up to 2000 meters. Very high values may be detrimental to water# mask resolution. Loading speed however remains mostly unaffected by this setting.blend_distance=500.0 # The rate at which terrain is blended into the water color. 1.0 means a linear# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,# an exponent of 0.5 results in a square root behavior.blend_exponent=1.0 # The minimal and maximal transparency of the water. The lower you choose the min value,# the more reflective the deep water will be. The higher the max value is chosen, the less# reflective the water will be directly at the shore line. The reflectiveness transitions# linearly from max to min throughout the distance given by blend_distance from the shore.# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or# things may look weird.# The following alpha_min values will not give you any dithering artifacts on all-water tiles,# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373alpha_min=0.2678alpha_max=0.7 # The water color in hexadecimal RGB notation. Prefix with #. This should be blue# or greenish blue or some shades of brown, depending on your preference.# Values of #000000 are discouraged when using water blending - it will result# in weird behavior at the shorelines.water_rgb=#1C3378 # original water color#water_rgb=#000D1A # North Sea bluegraygreen#water_rgb=#0A101A# Med (sorta)#496E85 (lighter) #547F99 (greener #407B80)# tropical very green (too yellow green)#water_rgb=#6AB08D# tropical blue green#water_rgb=#06818C# tropical blue Yh#water_rgb=#1C3378#water_rgb=#193075 # a little less 'bright' ?? down 4 levels in rgbwater_rgb=#407B80 # Try to smooth land/water boundaries by trying to match the water mask to the image content.# This is a a somewhat experimental algorithm.water_smoothing=Off # The decision threshold for water/land when water_smoothing is enabled. 0 means everything# will be turned to land, 1 means everything turns to water. Chose some value inbetween.water_threshold=0.33 # Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 1024 MB.cache_bytes_limit=1024000000 # Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=200000 # The currently active service is configured here. Only ONE active source please.# The other source statements should be commented out.#source=Acme Globe Service#source=Service Example 1 source=Service Example 3#source=Service Example 4 # The sources you want to be able to switch from the GUI menu.# Separate the list entries with | and enclose in quotes. Make sure the# names specified here are valid services which are defined below.# You may want to rename the services according to your preference,# but make sure you replace all occurences of the strings.menu_sources="Service Example 1|Service Example 3|Service Example 4" # Experimental API Hooking section. Disable if you see strange crashes and effects.# Currently we only have the DirectX 9 hook. More hooks are planned.enable_hooking=No # The DirectX 9 hook enables the moving map overlay. More features are planned.enable_dx9hook=No # A flag whether to show the moving map overlay initially or not.enable_movingmap=No # Dimensions and overlay colors of the moving map. Positions are percentages of the screen.# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given# in a hexadecimal ARGB notation. movingmap_alpha=255movingmap_color=#ff000000movingmap_xpos=88movingmap_ypos=15movingmap_width=60movingmap_height=80movingmap_radius=60 ## Here begin the service specific configurations [Acme Globe Service]cache_folder=G:\\cache.acmenetwork_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"captcha_module=captchaformcaptcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"min_level=9max_level=16map_version=1color_hack=Nocolor_level=0bulk_extend=50 [service Example 1]cache_folder=G:\\cache.service1network_module=libnettilemodule_config="conn=4|rate=1.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=10max_level=17map_version=426#_____________10,11,12,13,14,15,16,17__guide#level_mapping=10,11,12,13,14,15,16,17color_hack=Nocolor_level=13bulk_extend=50 [service Example 3]cache_folder=G:\\cache.service3cache_folder=D:\cacheWCnetwork_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=10max_level=17#_____________10,11,12,13,14,15,16,17__guide#level_mapping=10,11,12,13,14,15,16,17map_version=1.9color_hack=Nocolor_level=0bulk_extend=50 [service Example 4]cache_folder=G:\\cache.service4network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=11max_level=19map_version=1color_hack=Yescolor_level=12bulk_extend=50

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Have you added tileproxy to your firewall exceptions list both on your pc and router? That was what got me.


Jack Brewer

 

AMD 965be 125W @ 3.8GHz | Corsair H70 Hydro cooler | ASUS M4A77TD PRO 770 | Corsair 4GB DDR3 1600MHz XMS3 Dominator | HIS HD5770

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thanks jbrewer, you got 1st post lol. I did make sure that fsx and tileproxy are in firewall. I even checked hosts file to see if that was issue. It is very odd, I can load a flight and then circle and nothing else loads just blurry. But It was loading before. I can try anything though. I used to be in IT stuff, so I thought this was going to be cake but turns out its chocolate cake : ( ha ha. oh well I can see if anyone has ideas as I have tried everything I can think of and still something is not working. jbrewer, can I ask you. if you load up a new airport and see how much your connection is transferring how much is it downloading to fill in tiles for a new airport you haven't been to before. Assuming your service covers the area and it covers up to say level 15-17?

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Update: I loaded my test flight again and flew to an area I have not covered yet as it is lod 8 included. I can tell by the colors. using the normal service 3 YH I paused the sim and walked away from the computer, as I waste serious time watching TP fill in some days. all tough it is fun.... the highest traffic on my network adapter is a few 64kB/sec spikes and a lot of 15 kB/sec spikes 30 seconds apart. BUTttttt TP is filling in but it is not going fast at all. PLEASE HELP!!!!!!!!

increase to 50 and 5.0 Double path & double backslash. Why? Disable one of above directories and correct the double slash. I dunno if it is the reason of your trouble but it shouldn't look like that.
thanks gfusc! I had caught the double cache entry but not the double //? I think I errored it before and then tileproxy entered them this way after re-installing it. Hmmm off to test I go....

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OK I rewrote my proxyuser.ini as follows: # Brian Stark TP 9-30-2011 test ## Start a line with # to comment it out.# Turn your text editor's Word Wrapping OFF for editing this document.## Read the manual for help with configuration. Do not contact the# author about the configuration for particular services. Thank you.# [TileProxy] # Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On # Write a logfile to disk. In recommend to only turn this on for debugging purposes.# When using FSX RTM or FS 2004, the logfile may grow VERY fast and affect performance.#logfile="C:\logfile.txt" # If you have concerns about possible copyright violations by caching JPEG and BMP tiles# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy# will not store a single tile on your hard drive. Expect higher network usage though.# Note that offline mode will depend on tiles being available in the cache.diskless_mode=Off # Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No # Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible# if you have at least 2GB of system memory.max_lod=16 # The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can# be used in conjunction with third party scenery products like "FS Altitude" that provides data only# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because# they are not needed anyway. # Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.preload_min_lod=8 # Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.preload_max_lod=17 # The maximum number of tile contexts that Tileproxy will send to the filter driver. A context# is essentially a very fast buffer for graphics data sitting in kernel memory that deliversmax_contexts=512 # Generate Water Mask.water_mask=Off # Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions # Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results. # Use blending techniques to create a soft land/water transition with some# transparency effect near the shoreline. Compatible with FSX only.water_blending=On # The distance in meters that you want land/water blending to extend from the# shore line. Larger values require more processing. Large values are now possible,# useful values are up to 2000 meters. Very high values may be detrimental to water# mask resolution. Loading speed however remains mostly unaffected by this setting.blend_distance=500.0 # The rate at which terrain is blended into the water color. 1.0 means a linear# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,# an exponent of 0.5 results in a square root behavior.blend_exponent=1.0 # The minimal and maximal transparency of the water. The lower you choose the min value,# the more reflective the deep water will be. The higher the max value is chosen, the less# reflective the water will be directly at the shore line. The reflectiveness transitions# linearly from max to min throughout the distance given by blend_distance from the shore.# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or# things may look weird.# The following alpha_min values will not give you any dithering artifacts on all-water tiles,# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373alpha_min=0.2678alpha_max=0.7 # The water color in hexadecimal RGB notation. Prefix with #. This should be blue# or greenish blue or some shades of brown, depending on your preference.# Values of #000000 are discouraged when using water blending - it will result# in weird behavior at the shorelines.water_rgb=#1C3378 # original water color#water_rgb=#000D1A # North Sea bluegraygreen#water_rgb=#0A101A# Med (sorta)#496E85 (lighter) #547F99 (greener #407B80)# tropical very green (too yellow green)#water_rgb=#6AB08D# tropical blue green#water_rgb=#06818C# tropical blue Yh#water_rgb=#1C3378#water_rgb=#193075 # a little less 'bright' ?? down 4 levels in rgbwater_rgb=#407B80 # Try to smooth land/water boundaries by trying to match the water mask to the image content.water_smoothing=Off # The decision threshold for water/land when water_smoothing is enabled. 0 means everything# will be turned to land, 1 means everything turns to water. Chose some value inbetween.water_threshold=0.33 # Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 1024 MB.cache_bytes_limit=1024000000 # Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=204800 # The currently active service is configured here. Only ONE active source please.# The other source statements should be commented out.#source=Acme Globe Service#source=Service Example 1 source=Service Example 3#source=Service Example 4 # The sources you want to be able to switch from the GUI menu.# Separate the list entries with | and enclose in quotes. Make sure the# names specified here are valid services which are defined below.# You may want to rename the services according to your preference,# but make sure you replace all occurences of the strings.menu_sources="Service Example 1|Service Example 3|Service Example 4" # Experimental API Hooking section. Disable if you see strange crashes and effects.# Currently we only have the DirectX 9 hook. More hooks are planned.enable_hooking=No # The DirectX 9 hook enables the moving map overlay. More features are planned.enable_dx9hook=No # A flag whether to show the moving map overlay initially or not.enable_movingmap=No # Dimensions and overlay colors of the moving map. Positions are percentages of the screen.# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given# in a hexadecimal ARGB notation. movingmap_alpha=255movingmap_color=#ff000000movingmap_xpos=88movingmap_ypos=15movingmap_width=60movingmap_height=80movingmap_radius=60 ## Here begin the service specific configurations# # This is new when you specify captcha_module## On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies# stored for the specified service domain to the web server. It will also display whatever web# page the service redirects you to. This could be a page requiring you to enter a so-called# captcha. After entering the captcha correctly, the resulting session cookie will be stored as# a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on# subsequent requests. You will then be able to use the service as long as you wish, given that# you correctly enter the captcha dialog which may nag you once every 20 minutes or so.# # Explaining the captcha_config arguments:## cookiedomain from captcha_config specifies the domain name for which cookies are stored.# This might be the service name plus a top level domain like ".com"## cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if# no existing identifying cookie is found. This may be required sometimes to make the captcha# dialog appear in the first place. This could be the service's front page URL (e.g. a search# engine) [Acme Globe Service]cache_folder=G:\cache.acmenetwork_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"captcha_module=captchaformcaptcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"min_level=9max_level=16map_version=1color_hack=Nocolor_level=0bulk_extend=50 [service Example 1]cache_folder=G:\cache.service1network_module=libnettilemodule_config="conn=4|rate=1.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=10max_level=17map_version=426#_____________10,11,12,13,14,15,16,17__guide#level_mapping=10,11,12,13,14,15,16,17color_hack=Nocolor_level=13bulk_extend=50 [service Example 3]cache_folder=G:\cache.service3network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=10max_level=17#_____________10,11,12,13,14,15,16,17__guide#level_mapping=10,11,12,13,14,15,16,17map_version=1.9color_hack=Nocolor_level=0bulk_extend=50 [service Example 4]cache_folder=G:\cache.service4network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=11max_level=19map_version=1color_hack=Yescolor_level=12bulk_extend=50Thank you to everyone who has posted thus far. I'm posting my FSX.cfg to see if it has anything to do with my problem. [JOBSCHEDULER]AffinityMask=61[GRAPHICS]ALLOW_SHADER_30=1TEXTURE_MAX_LOAD=4096SHADER_CACHE_PRIMED_10=1693500672SHADER_CACHE_PRIMED=1693500672NUM_LIGHTS=8AIRCRAFT_SHADOWS=1AIRCRAFT_REFLECTIONS=1COCKPIT_HIGH_LOD=1LANDING_LIGHTS=1AC_SELF_SHADOW=1EFFECTS_QUALITY=2GROUND_SHADOWS=1TEXTURE_QUALITY=3IMAGE_QUALITY=0See_Self=1Text_Scroll=1D3D10=0[sOUND]AmbientUIMusicVolume=-6.000000PrimaryDevice={00000000-0000-0000-0000-000000000000}VoiceDevice={00000000-0000-0000-0000-000000000000}SOUND=1SOUND_QUALITY=2SOUND_LOD=0UISound=1AmbientUI=0[Display]ChangeTime=4.000000TransitionTime=4.000000ActiveWindowTitleTextColor=255,255,255ActiveWindowTitleBackGroundColor=0,28,140,64NonActiveWindowTitleTextColor=255,255,255NonActiveWindowTitleBackGroundColor=24,33,87,64InfoUpperRightTextColor=255,0,0InfoUpperRightBackGroundColor=0,0,0,0InfoLowerLeftTextColor=255,255,255InfoLowerLeftBackGroundColor=255,0,0,128InfoLowerRightTextColor=255,255,255InfoLowerRightBackGroundColor=255,0,0,128InfoBrakesEnable=TrueInfoParkingBrakesEnable=TrueInfoPauseEnable=TrueInfoSlewEnable=TrueInfoStallEnable=TrueInfoOverspeedEnable=TrueBLOOM_EFFECTS=0SKINNED_ANIMATIONS=1TEXTURE_BANDWIDTH_MULT=400UPPER_FRAMERATE_LIMIT=0WideViewAspect=False[Main]User Objects=Airplane, HelicopterSimObjectPaths.0=SimObjects\AirplanesSimObjectPaths.1=SimObjects\RotorcraftSimObjectPaths.2=SimObjects\GroundVehiclesSimObjectPaths.3=SimObjects\BoatsSimObjectPaths.4=SimObjects\AnimalsSimObjectPaths.5=SimObjects\MiscProcSpeed=9448PerfBucket=4Location=703,22,1836,1033,\\.\DISPLAY1Maximized=0HideMenuNormal=0HideMenuFullscreen=1DisablePreload=1FIBER_FRAME_TIME_FRACTION=1.33[PANELS]IMAGE_QUALITY=1QUICKTIPS=1PANEL_OPACITY=100PANEL_MASKING=1PANEL_STRETCHING=1UNITS_OF_MEASURE=0DEFAULT_VIEW=0[Weather]WindshieldPrecipitationEffects=1MinGustTime=10MaxGustTime=500MinGustRampSpeed=1MaxGustRampSpeed=200MinVarTime=5MaxVarTime=50MinVarRampSpeed=10MaxVarRampSpeed=75TurbulenceScale=1.000000WeatherServerAddress=fs2k.zone.comWeatherServerPort=80WeatherGraphDataInDialog=0AdjustForMagVarInDialog=1DynamicWeather=2DownloadWindsAloft=0DisableTurbulence=0CLOUD_DRAW_DISTANCE=7DETAILED_CLOUDS=1CLOUD_COVERAGE_DENSITY=8THERMAL_VISUALS=1[DISPLAY.Device.ATI Radeon HD 4800 Series .0]Mode=1920x1080x32AntiAlias=1MipBias=6Anisotropic=1[AccelerationPack]ControlsFirstRun=0HomePageFirstRun=0[CONTROLS]Controls_Default=StandardControls_Current=StandardKBDAIL=64KBDELEV=64KBDRUD=64[TextInfo.1]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5WindDirectionAndSpeed=1,6[TextInfo.2]FrameRate=1,1LockedFrameRate=1,2GForce=1,3FuelPercentage=1,4[TextInfo.3]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5WindDirectionAndSpeed=1,6FrameRate=2,1LockedFrameRate=2,2GForce=2,3FuelPercentage=2,4[slewTextInfo.1]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5[slewTextInfo.2]FrameRate=1,1LockedFrameRate=1,2[slewTextInfo.3]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5FrameRate=2,1LockedFrameRate=2,2[Trusted]C:\Program Files (x86)\EZCA\EZCA.exe.tritqtarbiklehihqkwuaothubwlileiktlkornh=1C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules\HyperGauge.dll.uboiuhuwqaneioznlrrnawbqocwwzwlrhiowuccq=1C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\EH101.DLL.uzkwhcczbqraklaertzcaeezttqhzqnotbzokqci=2C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\737-400.DLL.nratewnwrircuqzlhllbhbwrkrblrerecrzhhaza=2[DynamicHeadMovement]LonAccelOnHeadLon=-0.020000LonAccelOnHeadPitch=-0.010000RollAccelOnHeadLat=0.010000YawAccelOnHeadLat=-0.100000RollAccelOnHeadRoll=0.100000MaxHeadAngle=5.000000MaxHeadOffset=0.300000HeadMoveTimeConstant=1.000000[VirtualCopilot]VirtualCopilotActive=1[uSERINTERFACE]OpenATCOnCreate=0PageID=1SHOW_MISSION_CAPTIONS=0PAUSE_ON_LOST_FOCUS=0PROMPT_ON_EXIT=1SITUATION=C:\Users\Unguarded Frog\Documents\Flight Simulator X Files\test2Map_Orientation=2ShowAllACPaintSchemes=1SelectAircraftManufacturer=AllSelectAircraftPublisher=AllSelectAircraftType=AllDisplayFuelAsWeight=0[ATC]ShowATCText=1COMM_MSG_NONE_COLOR=FFFFFFFFCOMM_MSG_ATC_USER_COLOR=FFB6FFB6COMM_MSG_USER_ATC_COLOR=FFFFD21BCOMM_MSG_ATC_AI_COLOR=FF00FF00COMM_MSG_AI_ATC_COLOR=FFFF7840AutoOpenAirTrafficWindow=1UsePilotVoice=1PilotVoice=0[PointOfInterestSystem]CycleSetting=0[sCENERY]LENSFLARE=1DAWN_DUSK_SMOOTHING=1IMAGE_COMPLEXITY=5[TrafficManager]AirlineDensity=20GADensity=20FreewayDensity=20ShipsAndFerriesDensity=40LeisureBoatsDensity=40IFROnly=0AIRPORT_SCENERY_DENSITY=3[TERRAIN]FIBER_FRAME_TIME_FRACTION=0.66LOD_RADIUS=4.500000MESH_COMPLEXITY=75MESH_RESOLUTION=25TEXTURE_RESOLUTION=29AUTOGEN_DENSITY=0DETAIL_TEXTURE=0WATER_EFFECTS=7[AContain]ShowLabels=1ShowUserLabel=0ShowLabelManufacturer=1ShowLabelModel=1ShowLabelTailNumber=0ShowLabelDistance=1ShowLabelAltitude=1ShowLabelAirline=0ShowLabelAirlineAndFlightNumber=0ShowLabelFlightPlan=0ShowLabelContainerId=0ShowLabelAirspeed=0ShowLabelHeading=0LabelDelay=1000LabelColor=FFFF0000[iNTERNATIONAL]ASLAT=2ASLON=1MEASURE=0[REALISM]PFactor=0.000000Torque=0.000000GyroEffect=0.000000CrashTolerance=0.000000General=0.000000UnlimitedFuel=TrueAllowEngineDamage=FalseTrueAirspeed=FalseAutoCoord=FalseRealMixture=FalseStressDamage=FalseGEffect=FalseManualLights=FalseGyroDrift=FalseCrashWithDyn=FalseCrashDetection=FalseAutoTrim=False[sIM]SYSCLOCK=1[sTARTUP]DEMO=0SHOW_OPENING_SCREEN=1STARTUP_DEMO=LoadWindow=1[FACILITIES]COUNTRY=STATE=CITY=GTL_BUTTON=1244[Misc]Com_Rate=7[bufferPools]PoolSize=5000000[RWW_WEATHER_MAP]SHOW_AIRPORTS=0SHOW_VORS=0SHOW_NDBS=0SHOW_APPROACHES=0SHOW_INTERSECTIONS=0SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=0SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1[MULTIPLAYER]condAccoutPassword=0

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I think the problem might be that I have gone over all of hawaii honolulu at least this is why nothing downloads, but why does it take soooooo long to load cached scenery any tips or help?

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Still playing with this problem but I found that if the [21,135] or similar is at the bottom then it is accessing the internet. But this rarely happens so my cache is full in test area. My cache manager show gigs of data so it is close to level 19 all over my test area. I've tried lowering my levels to let my system kind of cath up but this never happens. going to reinstall. THANKS EVERYONE.

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