December 20, 201114 yr With the possible exception of visibility smoothing not being incporated outside of DWC, I have been delighted with ASE and its predecessors for many years.I have spent lots of time modifying key textures such as halo.bmp and fX_2.bmp as well as getting the right balance of cloud textures and a custom cirrus_overcast 3 texture which does the haze layer. Therefore:(i) is there a way in the AS2012 interface of picking which textures it loads and overwrites and which ones it does not?(ii) ignoring all other features, is the weather engine and depiction a material improvement over ASE? and(iii) will ASE continue to be support (ie will weather engine improvements be built into future ASE updates), or does that destroy one of the prime drivers for purchasing AS2012?RegardsRob Schofield
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