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high quality cockpits everywhere...

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good old vilk's been at it again... digging in his aircraft directory... after sharpening the gauges of older crates by setting pixel_size to 1024, he moved on to the cockpit textures...turns out many blurry lo-res textures can be easily resampled and overhauled to work in full 1024 hi-res mode. so if your rig can take it and your licence allows, try it...as an example, the husky. great model. always turning me off with barely legible text labels in the vc... but hey, the vc panel texture is but a 512 version of the 1024 2D panel. resize the vc texture to 1024 and copy the non-transparent parts of the 2D panel to the new 1024 canvas. nudge to align. done.maybe old news, maybe not.peace!vilk

You're really keeping me busy these days, vilk ;)! Good stuff.

[email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)

Hi Vilk,Could you please explain exactly how one goes about doing this for the gauges and cockpit textures.Thanks,Ed

disclaimer- your licence may specifically forbid this, read it first- backup the original files before trying any of the following- increasing quality may result in frame rate drop- details of the procedure and the final outcome may vary from model to model, depending on the original design's architecturegauges- open panel.cfg for the a/c you want to modify- in every vcockpit section find the pixel_size parameter- play with it. for example, if it reads 512, try changing it to 1024; if it reads 512, 256 change it to 1024, 512. keep the ratio (tho' i have no idea what happens if you don't :))- if a vcockpit section doesn't have that parameter, try sticking it in; it may be defaulting to some low value in the absence of a specific numbercockpit textures (husky example)- in the a/c's texture folder find the cockpit/dashboard bmp- look elsewhere in the a/c's home directory for a better texture: if i remember well, husky has a nice 1024-pixel 2D panel in the panel folder; i didn't sniff every single pixel but it looks pretty close to the 512 one- open both bmp's in some photoshop or other- resize the 512-pixel vc texture to 1024 pixels- copy the nice sharp 2D panel and paste it over the blurred resized one (just copy the part you need, not the whole canvas)- nudge the copied layer into position- fix problems manually, if necessary, using paint and text tools- save the 1024 vc texture replacing the original bmpsome designers take the easy road and use existing textures from other models. i see the deafult microsoft cessna seats, wheels and struts every now and then. now, if they used an older 512-pixel version and ms upgraded to 1024 in the meantime, you may benefit from this in the manner described above. :)for some a/c you may have to use something like dxt2bmp to extract photoshop-editable bitmaps... hope this is helpful. should you need help with photoshop, there are excellent tutorials all over the web.have fun!vilk

Thanks for posting this!Ed

my pleasure. :)mind you, it won't necessarily work for all planes (also, there are some finer points that i omitted for clarity) but i guess the bottom line is this: play, sniff around, experiment, try to break it!vilk

and here's another idea... the default 172/182 dashboard ever look kinda unfinished to you with its flat, drab grey? one touch of magic wand in photoshop selects the grey, two clicks texturize it.:)

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